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General Tabletop Discussion
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Does the "Friends" cantrip need a fix?
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<blockquote data-quote="redrick" data-source="post: 6616037" data-attributes="member: 6777696"><p>Our group usually cast guidance on the character who already had proficiency. And guidance takes an action to complete, so while the caster has to cast guidance on themselves and then wait until their next go-around to use it. Seems a little boring.</p><p></p><p>But yeah, I hated guidance for a while. Every non-combat situation went like this, "I'm gonna roll a [whatever check] to do [something pretty vague]" and then the cleric would chime in, "I cast guidance," and then, before I had a chance to clarify what was actually being attempted, there would be a bunch of dice on the table and math words around me.</p><p></p><p>I've been trumpeting this whole perpetual initiative thing a lot, but switching over to that was a big help with curbing the guidance-spamming. Once every character took a "turn" in all scenes, not just combat, it made people less likely to spend their whole turn casting guidance on a trivial action, instead of doing something interesting for themselves. (Casting guidance on an important task is all well and good, but it just started to feel like an automatic 1d4 bonus to every skill check ever rolled.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6616037, member: 6777696"] Our group usually cast guidance on the character who already had proficiency. And guidance takes an action to complete, so while the caster has to cast guidance on themselves and then wait until their next go-around to use it. Seems a little boring. But yeah, I hated guidance for a while. Every non-combat situation went like this, "I'm gonna roll a [whatever check] to do [something pretty vague]" and then the cleric would chime in, "I cast guidance," and then, before I had a chance to clarify what was actually being attempted, there would be a bunch of dice on the table and math words around me. I've been trumpeting this whole perpetual initiative thing a lot, but switching over to that was a big help with curbing the guidance-spamming. Once every character took a "turn" in all scenes, not just combat, it made people less likely to spend their whole turn casting guidance on a trivial action, instead of doing something interesting for themselves. (Casting guidance on an important task is all well and good, but it just started to feel like an automatic 1d4 bonus to every skill check ever rolled.) [/QUOTE]
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Community
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Does the "Friends" cantrip need a fix?
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