Engilbrand
First Post
This might be a dumb question, but why? Why do you need a setting without rules and mechanics? Why not just take a setting- like Eberron- and run with it? It's chock full of setting, cultural information, plot points and just about anything else you could need. If you need to change stuff, then do so. I don't understand why it has to JUST be setting. Can't you come up with that on your own? Can't you use something existing and tweak it as needed? What's the draw to something new that is only, on average, 3 pages of rules?