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<blockquote data-quote="winterwolf" data-source="post: 2438475" data-attributes="member: 34572"><p>I'm not sure what Divine metamagic does, but from the 3.5 players handbook, I say that you could use persistant spell to make time stop last 24 hours. You gain 24 hours to do whatever, and everyone else feels no time pass at all. Persistant spell, if i'm not mistaken, affects the duration of a spell and the duration of time stop is 1d4+1 rounds (apparent time). I would read this to give you 24 hours (apparent time). Now, you just lost a day in that six seconds everyone else experiences (which might matter if you have a twin, otherwise it prbly won't) but otherwise it seems legal. However...that seems really, really broken. Theoretically, you could cast all your spells, rest, and regain the spells. Those spells you cast would then come into effect, and you could use time stop again to cast and rememorize more spells. Repeat until sick of it. </p><p>Legally, I see no way to prevent it. As a DM, I say #$%^ no.</p></blockquote><p></p>
[QUOTE="winterwolf, post: 2438475, member: 34572"] I'm not sure what Divine metamagic does, but from the 3.5 players handbook, I say that you could use persistant spell to make time stop last 24 hours. You gain 24 hours to do whatever, and everyone else feels no time pass at all. Persistant spell, if i'm not mistaken, affects the duration of a spell and the duration of time stop is 1d4+1 rounds (apparent time). I would read this to give you 24 hours (apparent time). Now, you just lost a day in that six seconds everyone else experiences (which might matter if you have a twin, otherwise it prbly won't) but otherwise it seems legal. However...that seems really, really broken. Theoretically, you could cast all your spells, rest, and regain the spells. Those spells you cast would then come into effect, and you could use time stop again to cast and rememorize more spells. Repeat until sick of it. Legally, I see no way to prevent it. As a DM, I say #$%^ no. [/QUOTE]
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