Does your campaign world have any "strange" races in it?

There are a couple strange ones:

Ander: A race or small dark skinned extremists that come in 3 colirs that hate eat other. Reds are barbaric and destructive. Blues are religous and oppressive. Greens are mad scientists. Golds think the other 3 are crazy and left the race war.

Howlin: Hairy humans who have dog-like tendencies. They have barks that can perform magic effects.

And my faves

Wu: The Wu (new elven for "random encounter") are humans with divine blood. Their blood is a blessing for each Wu can develop a special powerful effect and makethiem immune to disease. It's a curse for thwy are doomed with constant trials that always causes great loss. This causes thier population and forces each Wu to be a trian warrior. Every single adult Wu is at least level 10 because any Wu that makes it to adulthood has been through some bad stuff. The old folks home residents can take out large armies because they all epic. Every living farmer can solo "multiple wandering orges" and the queen "accidentally ran into dragons" more times than she can remember. The prince is constantly tripleteamed in combat by his 4 lich ex-wives.
 

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At the moment, no. The closest thing to a 'strange' race is the warforged, which didn't feature prominently in my setting until very recently (a warforged from another world came to this one, and set into motion events leading to the PCs accidentally activating an ancient army of warforged hidden under an ocean).

Well, that's not entirely true. I do have one strange thing, an air kiln-born, from the same plane as that first warforged I mentioned. They both survived the end of their own world and were shunted here. In fact, both were old PCs in a Savage Worlds fantasy game I ran. The Air Kiln-Born was translated into 4th edition and is currently a PC.

Kiln-Born are basically clay skeletons which have an elemental bound to them.
 

Wu: The Wu (new elven for "random encounter") are humans with divine blood.

In my campaign, Humans...well, ANYONE with Outsider blood is called a Nephilim. I haven't nailed down whether it will be a template or a "Racial Character Class"- I'm leaning towards the latter.
 

Inheritors- (my Warforged/Dwarves) are essentially a fantasy version of Cybermen or Daleks- they are repositories for the brains and psyches of psionically gifted dwarves. They got the name because they are the only dwarves who survived...
I want to run Warforged/Dwarves in a similar manner, except my explanation is that Dwarves were dieing out due to a plague that was making them impotent (cutting into their all ready slow procreation rate). In order to survive, they started crafting Warforged, which are repositories for the Soul of dwarves.

Because WF creation takes so long, they started funneling dwarven souls into a Soul Forge. Then, warforged could make their own, and take a dwarven soul from the Forge and imbue it into the shell.

I know it kinda takes the fun out of WF, but I was thinking that Warforged would have Dwarven culture. An inclination to mine, for gems and gold, for craft. But not as annoying as Dwarves.
 

We have Blemmyes, acephalous creatures who have their face on their torso. They can eat people's dreams and regurgitate it as magic petroleum. Most of them are fanatically devoted to His Outrageous Theatricality, the God of excess.
 

There is now a race of talking squirrels, there has been for a while a race of living stone. They can appear as almost anything since they can add more stone to their bodies and shape it as they wish.
oooh! Thanks for reminding me. I need to update the Ratatosk (from Expedition to the Demonweb Pits) to 4e!

-O
 

Yes, they're called "adventurers". Feral trolls are calling them "dinner", and I can't repeat what the minions are calling them just now...
 

My homebrew world does not have any strange player races. There are, however, a few really strange kinds of creatures, too alien to be playable - but definitely having their part in shaping the world. And the strangest of them are Hydras.

To understand their nature one has to know a little about how the world itself works, especially the relation between gods and mortals. Gods cannot exist without mortal creatures that follow them. No matter how powerful a deity is, without prayers and sacrifices it withers and dies in no longer than human's lifetime. On the other hand, no mortal race can rise above animal level ("awaken" as it is called in the game world) nor stay in the civilized state without a god to guide them. The interconnection is very strong - in myths there is no difference between a race awaking and a god being born. One of the races - as advanced as humans or elves at the time of its fall - reverted to animal level after slaying their own god in a civil war.

The Hydras are autotheist. Each one is its own deity, its own religion, its own culture.
A hydra is a colony of snakes, thousands of them. A hive mind, awakened through and by itself, worshiping itself as a god (albeit a small one). It is alien not only to humans - it is as alien to other hydras as cultures and religions can be one to another. But it is definitely conscious and intelligent, it may learn languages, use magic, create art. It may be curious, may be helpful, may be unreasonably hostile. Each encounter with such a creature (if "creature" is even a appropriate word) that happened during our games was definitely interesting. ;)
 

While I use the "standard" published races (including the stuff from the FRCS, Dragon mags and PHBII), I did reflavor some of them, the weirdest of which being the genasi.

Genasi in my campaign are the manifestation of the will of the game world (which is actually alive, but that's not something that we've delved into in-campaign yet). They aren't born so much as they just spontaneously manifest, usually during some great natural event like an earthquake, tornado or powerful thunderstorm. Within a few hours, they're able to function similar to "normal" living creatures, including fluently speaking a language.
 


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