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Does Your Group Allow Homebrew or 3PP Material for D&D Games?
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<blockquote data-quote="Lylandra" data-source="post: 7702722" data-attributes="member: 6816692"><p>Not exactly D&D, since we're still in Pathfinder territory, but yes, we usually allow non-WotC/Paizo stuff. Since we are currently only 2 players + 1 DM, homebrew options are what give us an easier time to handle 2P situations without the need of an NPC army to back them up every time (some of them include the expanded abilities for saving throws which were used for 4e and we generally allow for more skillpoints per character, use average HP and sometimes effects that are close to Weapons of Legacy stuff) </p><p></p><p>However, if a player wants to use a 3PP class/power/feat it has to be reviewed by the DM and the other player. This is mainly due to the fact that we often play Gestalt and things can get messy when singleclass 3PP options add up with other options that were never meant to work together (i.e. dispelling strike and dispelling stun) and we know how frustrating a situation can be were a player has found a one trick loophole to single handedly destroy all encounters (or... as a party. We managed to kill Orcus in 4e in 3 rounds while he had been constantly stunned/disabled etc. because of that unbalanced pre-errata Orbizard and a clever Rogue. Wasn't too much fun for the DM). I also tend to review psionic powers since some of the augments don't fit well into the PF design (mostly strong long time buff augments which let stuff like "psionic divine power" be active for hours)</p><p></p><p>Edit: For an example on what "homebrew" we're using... most times we're designing around class features thar makes little sense for the character we're trying to play where we also cannot find an appropriate archetype. My bardbuckler for our new Zeitgeist PF party will be all focussed on dancing to an extent that I thought about making her one of the dervishes. However, since she's also a scholar and was raised to be an inspiring leader one day, sacrificing everything else from my class to focus on stuff that makes me a better (even OP) Swashbuckler wouldn't make too much sense. However, versatile performance basically forces one to pick up 6 different performances to make the best use of it which wouldn't fit my character (who'd use 2-3 performance types at max) at all. So we redesigned VP to add an option that one may take +2 on the corresponding skills instead of having to focus on a new performance.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7702722, member: 6816692"] Not exactly D&D, since we're still in Pathfinder territory, but yes, we usually allow non-WotC/Paizo stuff. Since we are currently only 2 players + 1 DM, homebrew options are what give us an easier time to handle 2P situations without the need of an NPC army to back them up every time (some of them include the expanded abilities for saving throws which were used for 4e and we generally allow for more skillpoints per character, use average HP and sometimes effects that are close to Weapons of Legacy stuff) However, if a player wants to use a 3PP class/power/feat it has to be reviewed by the DM and the other player. This is mainly due to the fact that we often play Gestalt and things can get messy when singleclass 3PP options add up with other options that were never meant to work together (i.e. dispelling strike and dispelling stun) and we know how frustrating a situation can be were a player has found a one trick loophole to single handedly destroy all encounters (or... as a party. We managed to kill Orcus in 4e in 3 rounds while he had been constantly stunned/disabled etc. because of that unbalanced pre-errata Orbizard and a clever Rogue. Wasn't too much fun for the DM). I also tend to review psionic powers since some of the augments don't fit well into the PF design (mostly strong long time buff augments which let stuff like "psionic divine power" be active for hours) Edit: For an example on what "homebrew" we're using... most times we're designing around class features thar makes little sense for the character we're trying to play where we also cannot find an appropriate archetype. My bardbuckler for our new Zeitgeist PF party will be all focussed on dancing to an extent that I thought about making her one of the dervishes. However, since she's also a scholar and was raised to be an inspiring leader one day, sacrificing everything else from my class to focus on stuff that makes me a better (even OP) Swashbuckler wouldn't make too much sense. However, versatile performance basically forces one to pick up 6 different performances to make the best use of it which wouldn't fit my character (who'd use 2-3 performance types at max) at all. So we redesigned VP to add an option that one may take +2 on the corresponding skills instead of having to focus on a new performance. [/QUOTE]
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