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Does Your Group Allow Homebrew or 3PP Material for D&D Games?
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<blockquote data-quote="wedgeski" data-source="post: 7702729" data-attributes="member: 16212"><p>I play in a group whose DM doesn't allow anything except core (although he was persuaded to allow the UA Ranger, much to my relief!), and I haven't yet found any reason to disallow 3PP material. My next campaign will probably have Mercer's Gunslinger, for example.</p><p></p><p>I don't know how I'd feel if I ever DM'd a player who was arriving game after game with PDF's from DMSG. I have seen first hand the simmering trouble that badly-designed classes can foment in a group, and I would feel obliged to review any new mechanics. If I was being asked to do that a lot, I would soon lose patience with it.</p><p></p><p>Also, and I haven't read the whole thread her so I apologize for any repetition, there is a distinction between "Homebrew" and "3PP" that the OP's question lacks. I *homebrew* all the time. Even when running published adventures, I truly feel ownership of the game only if I'm adding ideas inspired by the text. The starting point for any new game is, "Do I have the time to homebrew this 100%?". Only when the answer to that is "No" do I go in search of published material. This is creatively very different from "homebrewing" a class, though. I would tend to look elsewhere for those by default.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 7702729, member: 16212"] I play in a group whose DM doesn't allow anything except core (although he was persuaded to allow the UA Ranger, much to my relief!), and I haven't yet found any reason to disallow 3PP material. My next campaign will probably have Mercer's Gunslinger, for example. I don't know how I'd feel if I ever DM'd a player who was arriving game after game with PDF's from DMSG. I have seen first hand the simmering trouble that badly-designed classes can foment in a group, and I would feel obliged to review any new mechanics. If I was being asked to do that a lot, I would soon lose patience with it. Also, and I haven't read the whole thread her so I apologize for any repetition, there is a distinction between "Homebrew" and "3PP" that the OP's question lacks. I *homebrew* all the time. Even when running published adventures, I truly feel ownership of the game only if I'm adding ideas inspired by the text. The starting point for any new game is, "Do I have the time to homebrew this 100%?". Only when the answer to that is "No" do I go in search of published material. This is creatively very different from "homebrewing" a class, though. I would tend to look elsewhere for those by default. [/QUOTE]
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