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Does your group have a "main character"?
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<blockquote data-quote="dshai527" data-source="post: 1369958" data-attributes="member: 4469"><p>I have often found that as my games run their course a "main character" of sorts seems to emerge. This main character may change from time to time, but in a heavy fatality game it may be the only thing that keeps the plot going. I, however, never do it intentionally, or focus the game on it, nor would I keep someone else from fully playing his characters backstory. Many of my players also would choose to retire the character for a time if their power level was exceeding the rest of the group or they allow me to make that character a permanent NPC in my world. </p><p></p><p>I must agree with the others that a group discussion needs to occur to sort things out. The game should be fun for all, with equal opportunities to be in the limelight.</p></blockquote><p></p>
[QUOTE="dshai527, post: 1369958, member: 4469"] I have often found that as my games run their course a "main character" of sorts seems to emerge. This main character may change from time to time, but in a heavy fatality game it may be the only thing that keeps the plot going. I, however, never do it intentionally, or focus the game on it, nor would I keep someone else from fully playing his characters backstory. Many of my players also would choose to retire the character for a time if their power level was exceeding the rest of the group or they allow me to make that character a permanent NPC in my world. I must agree with the others that a group discussion needs to occur to sort things out. The game should be fun for all, with equal opportunities to be in the limelight. [/QUOTE]
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