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<blockquote data-quote="kamosa" data-source="post: 1370609" data-attributes="member: 1037"><p>I've seen this happen to gaming groups, and I understand your frustration. In one group that I played in, the GM made the fighter the central player of the group, much to the detriment of the other players in the group. (The group consisted of the figher, a ranger, a mage, a priest, and a sorcerer. ) The fighter was awarded prestige classes and handed numerous powerful magical weapons, while the rest of us received nothing or had stuff taken away. Every gaming session eventually devolved into the fighter beating the bad guy while the rest of us stood around and watched, including the ranger. Well, at first we tried to take action, but nothing we did ever even impacted the situation, since the GM had scripted it to put the fighter into the limelight. This grew tiresome for the rest of the players who eventually lost interest in the game.</p><p></p><p>The GMs believed that the fighter was the most powerful member of the group, and that the rest of us should use our abilities to augment the fighter. Thus, the fighter was the only one allowed to do anything. This resulted in a viscious cycle of the fighter maintaining his position of most powerful character.</p><p></p><p>This finally reached a boiling point when the fighter's player missed a session. The GM had designed the whole game around the fighter, so instead of switching the focus to the ranger or calling the session off, he had the ranger's players play the fighter that day. The fighter once again was the only one who could effect anything, while the rest of us (including the ranger) stood around and watched the combat. The campaign ended shortly after that.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1370609, member: 1037"] I've seen this happen to gaming groups, and I understand your frustration. In one group that I played in, the GM made the fighter the central player of the group, much to the detriment of the other players in the group. (The group consisted of the figher, a ranger, a mage, a priest, and a sorcerer. ) The fighter was awarded prestige classes and handed numerous powerful magical weapons, while the rest of us received nothing or had stuff taken away. Every gaming session eventually devolved into the fighter beating the bad guy while the rest of us stood around and watched, including the ranger. Well, at first we tried to take action, but nothing we did ever even impacted the situation, since the GM had scripted it to put the fighter into the limelight. This grew tiresome for the rest of the players who eventually lost interest in the game. The GMs believed that the fighter was the most powerful member of the group, and that the rest of us should use our abilities to augment the fighter. Thus, the fighter was the only one allowed to do anything. This resulted in a viscious cycle of the fighter maintaining his position of most powerful character. This finally reached a boiling point when the fighter's player missed a session. The GM had designed the whole game around the fighter, so instead of switching the focus to the ranger or calling the session off, he had the ranger's players play the fighter that day. The fighter once again was the only one who could effect anything, while the rest of us (including the ranger) stood around and watched the combat. The campaign ended shortly after that. [/QUOTE]
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