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Does your group have a "main character"?
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<blockquote data-quote="Jolly Giant" data-source="post: 1370647" data-attributes="member: 5278"><p>Your DM definitely needs to get his act together, no doubt about that. I can see that it's easier for him to base storylines around a long-running character who knows all the NPCs, than around character that's new to the group. And yes, because "Jim" knows all the established NPCs, a lot of the RP interactions would logically revolve around him... But that's no excuse for the kind of behaviour you're describing! (Not a very good one, anyway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>As difficult as confrontations between friends can be, I believe one is needed here. Try keeping a civil, friendly tone, but make it perfectly clear that his DMing is frustating the entire group, with the possible exception of "Jim"...</p><p></p><p>Before you do, think about this for a little while: How much does the GROUP contribute to making "Jim" the focal point of the campaign? Maybe not at all, maybe more than you all realize... Read on:</p><p></p><p>There's definitely come to be a main character in my campaign, despite my best DMing efforts. It's not that I "favor" him in any way, it's simply down to the playing style of the group. </p><p></p><p>Most of them prefer to keep their heads down a little in difficult situations, making sure they don't draw unwanted attention to themselves, while the "Jim" of my group is much more of a take-charge kinda guy. This is equally true for combat situations as for RPing situations. We're running a pirate campaign and as soon as the group got their first very own ship, they elected "our Jim" captain; pretty symptomathic for the whole campaign...</p><p></p><p>Many, many times I've tried throwing out hooks to the other players to get them more screentime, but mostly they seem to shirk away. If I present one player with a problem or an opportunity, he either ignores it or he takes it to "Jim" to see if this is something he would like the GROUP to get involved in.</p><p></p><p>Now, I'm not saying YOUR group is like this, but mine is. And that's what's made one guy the leading character, not me!</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 1370647, member: 5278"] Your DM definitely needs to get his act together, no doubt about that. I can see that it's easier for him to base storylines around a long-running character who knows all the NPCs, than around character that's new to the group. And yes, because "Jim" knows all the established NPCs, a lot of the RP interactions would logically revolve around him... But that's no excuse for the kind of behaviour you're describing! (Not a very good one, anyway... ;) ) As difficult as confrontations between friends can be, I believe one is needed here. Try keeping a civil, friendly tone, but make it perfectly clear that his DMing is frustating the entire group, with the possible exception of "Jim"... Before you do, think about this for a little while: How much does the GROUP contribute to making "Jim" the focal point of the campaign? Maybe not at all, maybe more than you all realize... Read on: There's definitely come to be a main character in my campaign, despite my best DMing efforts. It's not that I "favor" him in any way, it's simply down to the playing style of the group. Most of them prefer to keep their heads down a little in difficult situations, making sure they don't draw unwanted attention to themselves, while the "Jim" of my group is much more of a take-charge kinda guy. This is equally true for combat situations as for RPing situations. We're running a pirate campaign and as soon as the group got their first very own ship, they elected "our Jim" captain; pretty symptomathic for the whole campaign... Many, many times I've tried throwing out hooks to the other players to get them more screentime, but mostly they seem to shirk away. If I present one player with a problem or an opportunity, he either ignores it or he takes it to "Jim" to see if this is something he would like the GROUP to get involved in. Now, I'm not saying YOUR group is like this, but mine is. And that's what's made one guy the leading character, not me! [/QUOTE]
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