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Does your group use feats?
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<blockquote data-quote="BlivetWidget" data-source="post: 7844511" data-attributes="member: 6912801"><p>I'd put some very heavy caveats on this claim. I would put three feats on a wizard before I went for a single ASI. Most of the great wizard spells <em>just happen</em>. To name only a few: Shield, Misty Step, Tiny Hut, Polymorph as a buff, Animate Objects, Wall of Force, Simulacrum, Maze, ... you don't even have to pick up dice of any kind to successfully cast these amazing spells.</p><p></p><p>Given the choice between making the wizard's save DC just 5% better when it's not needed for most of the great spells anyway (in <em>or </em>out of combat)... or taking a feat, there are some very attractive options for feats. Resilient for those Con saves, Magic Initiate for more cantrips and an extra first level spell, etc. The opportunity cost is just so low.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7844511, member: 6912801"] I'd put some very heavy caveats on this claim. I would put three feats on a wizard before I went for a single ASI. Most of the great wizard spells [I]just happen[/I]. To name only a few: Shield, Misty Step, Tiny Hut, Polymorph as a buff, Animate Objects, Wall of Force, Simulacrum, Maze, ... you don't even have to pick up dice of any kind to successfully cast these amazing spells. Given the choice between making the wizard's save DC just 5% better when it's not needed for most of the great spells anyway (in [I]or [/I]out of combat)... or taking a feat, there are some very attractive options for feats. Resilient for those Con saves, Magic Initiate for more cantrips and an extra first level spell, etc. The opportunity cost is just so low. [/QUOTE]
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