Sacrosanct
Legend
Pretty self explanatory question. In 5e, does your group(s) allow feats, whether you choose to use them or not yourself?
Feats are always hit or miss; depending on the campaign length, most characters pick up 1 or 2. Primary casters tend to avoid them until their spellcasting ability is at 20, since the desire to maximize save DC outweighs the benefits of most feats. Fighters (obviously) generally take the most, since they get more opportunities. Variant human is very popular in our games, since it allows a character concept to emerge at level 1, but since we usually start at level 3, non-human options only have to wait a little bit.
What's sad is that they're so many bad feats out there, that I actually combined several of them into singular feats... and still no one wanted them. The problem is that a good feat has to compare to +2 in your primary ability, and only the "broken" ones normally do that. Many don't even compare to +2 to your secondary ability.