Mostlyjoe
Explorer
It's a problem if you're trying to build encounters on the fly, and or you want to find something thematic to the campaign you are running. It would just be nice if the scaling rules to increase a power of a monsters were more thought out.
Stuff like developing larger and larger encounter situations, just because the PC's are facing off against ORCs for 50% of the campaign doesn't makes it borning. Especially if say you're running a tribal game where the PC's are nation building with ally tribes and you're playing out a massive countrywide civil war between the major tribe chiefs. Etc.
Or maybe you really, really want to scale a primay Demon foe that keeps showing up again and again but need a reasonable way to represent this power without kiling yourself to explain weird jumps in raw numbers. Sure I could house rule it, but eventually I'd really love to have some tools to use to help gauge what I'm doing.
Imagine monsters as nesting dolls. I'd LOVE to see a framework that allows for easy scaling of an encounter with NPC building suggestions. Like a big book of foes and how to tweek them to the encounters you're building. Minions, what does a lair grant them, what sorts of items or new tactics could they develop. Just guidelines to play with. Nothing set in stone.
With the exception of some talk in the DMG and monsterous races taking PC levels in 3.X, it's always been something that was glossed over. 4E really assumed the foes you were facing would be tiered. Orcs were Heroic, Drow in Paragon, etc.
Why not allow for a fuller scale? That's all. It's just something I'd really love to see more material out there to play with. Something to make foes viable for longer.
Stuff like developing larger and larger encounter situations, just because the PC's are facing off against ORCs for 50% of the campaign doesn't makes it borning. Especially if say you're running a tribal game where the PC's are nation building with ally tribes and you're playing out a massive countrywide civil war between the major tribe chiefs. Etc.
Or maybe you really, really want to scale a primay Demon foe that keeps showing up again and again but need a reasonable way to represent this power without kiling yourself to explain weird jumps in raw numbers. Sure I could house rule it, but eventually I'd really love to have some tools to use to help gauge what I'm doing.
Imagine monsters as nesting dolls. I'd LOVE to see a framework that allows for easy scaling of an encounter with NPC building suggestions. Like a big book of foes and how to tweek them to the encounters you're building. Minions, what does a lair grant them, what sorts of items or new tactics could they develop. Just guidelines to play with. Nothing set in stone.
With the exception of some talk in the DMG and monsterous races taking PC levels in 3.X, it's always been something that was glossed over. 4E really assumed the foes you were facing would be tiered. Orcs were Heroic, Drow in Paragon, etc.
Why not allow for a fuller scale? That's all. It's just something I'd really love to see more material out there to play with. Something to make foes viable for longer.
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