S
Sunseeker
Guest
Oh, I just noticed something else. If you treat level as rarity as well as power, you end up with a kind of expertise curve. This is based heavily (by which I mean stolen outright) on this blog post.
1st: 1 in 12 – The best in an extended family
2nd: 1 in 40 – The best in an estate or hamlet
3rd: 1 in 100 – The best in a tiny barony or village
4th: 1 in 200 – The best in a small barony or large village
5th: 1 in 500 – The best in a barony or large village
6th: 1 in 2,000 – The best in a march or town
7th: 1 in 6,000 – The best in a county
8th: 1 in 10,000 – The best in county
9th: 1 in 30,000- The best in a small duchy or big city
10th: 1 in 100,000 – The best in a duchy
If you extend this to the monsters, you get a good idea of how much of a threat a particular creature is. A 5HD orc is a warboss of a village. A 10 HD orc commands a Horde, or at least is the most dangerous orc in the horde.
Your 10th level fighter probably won't be encountering many 10th level threats unless she travels across the continents, but you can extrapolate backwards to find out how many of what level threats there are in an area.
This also lets you gauge what level you want to start at. A 1st level fighter might be the most gifted fighter in his squad, or the 1st level thief might have to work as a backalley pickpocket. If you want to play a more 'epic' game, you can start at 4th level as the best wizard in the entire wizard school.
Similarly, this relates to the reason that Superman mostly fights super-threats as opposed to thugs and robbers. Power attracts power. Powerful enemies seek out new challenges, and powerful allies seek out other powerful allies. So the proverbial "distance" one has to travel could be seen as only "half" the distance because while you seek them out, they also seek you out.