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Doing more with damage types
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<blockquote data-quote="GMMichael" data-source="post: 7985787" data-attributes="member: 6685730"><p>Yeah, the rules-lawyers would love it. Also, instead of producing "good game play," I somehow just see characters walking around with eight swords on their backs (some of which manage to do bludgeoning damage). It would definitely tilt D&D away from 5e and back toward 3e.</p><p></p><p></p><p>Lots of good ideas here, and I think that they can be met with 5e rules, or by a more narrative, rules-light game. No reason to add bulk, unless you like thick rulebooks. It's really on the GM:</p><p></p><p>So your suicidal group of PCs has decided that fighting a red dragon is the best way to deal with it. I'm not sure how the cold spells would slow it down (Iceman seems to fly faster with cold spells), but chilling the dragon's head/mouth seems like a good way to temper its fire-breath. Is the caster cheating by trying to make her cold spells more powerful? No, she's having fun. Then the dragon lands once it realizes fly-by breathing isn't working, and the puny knight who would actually make a good dragon-toothpick decides to attack with his sword. The dragon's character sheet doesn't need to say Piercing Immunity/+2 Silver, does it? Maybe the knight runs up to stab, and while he's up close, after his sword skips off the scales, he sees a broken piece of silver still lodged in an old wound. . . </p><p></p><p>Anyway, codify this stuff, and you get a bunch of cookie-cutter monsters and PCs who modify their wagons into rolling armories. However, add some GM advice on making encounters interesting, and the possibilities are endless.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7985787, member: 6685730"] Yeah, the rules-lawyers would love it. Also, instead of producing "good game play," I somehow just see characters walking around with eight swords on their backs (some of which manage to do bludgeoning damage). It would definitely tilt D&D away from 5e and back toward 3e. Lots of good ideas here, and I think that they can be met with 5e rules, or by a more narrative, rules-light game. No reason to add bulk, unless you like thick rulebooks. It's really on the GM: So your suicidal group of PCs has decided that fighting a red dragon is the best way to deal with it. I'm not sure how the cold spells would slow it down (Iceman seems to fly faster with cold spells), but chilling the dragon's head/mouth seems like a good way to temper its fire-breath. Is the caster cheating by trying to make her cold spells more powerful? No, she's having fun. Then the dragon lands once it realizes fly-by breathing isn't working, and the puny knight who would actually make a good dragon-toothpick decides to attack with his sword. The dragon's character sheet doesn't need to say Piercing Immunity/+2 Silver, does it? Maybe the knight runs up to stab, and while he's up close, after his sword skips off the scales, he sees a broken piece of silver still lodged in an old wound. . . Anyway, codify this stuff, and you get a bunch of cookie-cutter monsters and PCs who modify their wagons into rolling armories. However, add some GM advice on making encounters interesting, and the possibilities are endless. [/QUOTE]
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