Domains as Spheres

I don't dislike the new domains but I want to make them more like the second edition spheres. Besides, would you let a priest of the god of slaugther or tyranny miraculously heal anyone unless they commited some sort of blasphmy to do so.
 

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so, you weant to have a specific spell list for each good? or remove any spell that is in a domain and only those with the domain have access to it?
 

so, you weant to have a specific spell list for each good?
Basically, oh and you mispelled "want" and "god".
or remove any spell that is in a domain and only those with the domain have access to it?
What I meant was to simply place all of the core healing divine spells under the healing domain, and put all the core divine death magic spells under the domain. I would allow priestly characters to eventualy have access to all of their god's domains.
 

One of the problems is that each domain will not be equal in power, but aside from that I think it would be a good idera. Take some work, though. You can limit the number of domains per god to no more then 5. Give them 2 doamins at first level and a bonus domain at levels 5, 10, and 20
 

Monte Cook's AE already sorta has this, with Witches gaining access to Complex & Exotic spells with their associated descriptor.

You might want to just do away with Clerics entirely.

I certainly do.

-- N
 

Let's see, most tyranny gods are LE, so healing your subordinates is expedient, as they help you on your way to world domination (temporarily, so to speak...)

Basically evil clerics are forced to spontaneously cast inflict spells, so I guess they won't be all that interested in healing magics. Most, if not all, deities whose portfolio includes healing are good.
 

You would have to go through the whole list of spells and decide what domains/spheres they are represented in.

Or you could just leave the system and decide on a case-by-case basis, what spell is appropriate for a cleric, working with the players for the PCs, for the NPCs it's less trouble.

Bye
Thanee
 

I've got to agree that Second Edition did some cool stuff with religion-specific Priest classes that v.3.5--despite being far more flexible in every other respect--has sadly left behind. I don't see a lot of reason for every god's Clerics to cast cure or inflict spells, or to have anything to do with undead. I'd much prefer each domain to come along with its own spell list, completely replacing the standard Cleric list. I'd also like to see Clerics casting spontaneously, because praying at the beginning of the day to be able to use hold person three times and repel vermin once later in the day . . . man, that has never sounded

But, as long as I'm complaining, I've never really liked the whole idea of Clerics casting spells at all. Ideally, I'd rather see them lose the spells, and just receive a host of more powerful domain powers (which, obviously, would increase with class level), including effects like smiting, turning, and healing as part of appropriate domains. So the clerics of a life-related deity might heal and cure diease (Paladin style) and turn undead, while the clerics of some god of the forge might gain fire resistance, crafting skill bonuses, and Artificer-like item-enhancement powers.
 

The Great Bear King said:
Basically, oh and you mispelled "want" and "god".
and you misspelled "misspelled" :p

anyway,
i've always wanted to have clerics spontaneously cast, because they have so many spells to choose from that it's hard to have the right thing at the right time. But they know all the spells for free, so it'd probably be unbalancing. Maybe you could cast as a Favored Soul and just up the number of spells known. Or increase the casting time to spontaneously cast.
 

Felnar said:
anyway,
i've always wanted to have clerics spontaneously cast, because they have so many spells to choose from that it's hard to have the right thing at the right time. But they know all the spells for free, so it'd probably be unbalancing. Maybe you could cast as a Favored Soul and just up the number of spells known. Or increase the casting time to spontaneously cast.
Some serious rebalancing would definitely be necessary before any class could be allowed to spontaneously cast from such a huge list. Maybe it could be justified for a less combat-ready Cleric, with a Wizard-like BAB and crappy weapon proficiencies?
 

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