This is a revised list of revised domains.
Revised Law Domain:
Class Skills: Knowledge Bureaucracy
Granted Powers:
Maximum Level 1 Lawful Aura
Maximum Level 3 Turn Chaotic Outsiders as a standard paladin turns undead, Smite Chaos
Maximum Level 5 Command
Maximum Level 7 Turn Chaotic Outsiders as a standard cleric turns undead
Level 0-Detect Law and Detect Chaos
Level 1-Protection from Chaos, Summon Monster I*
Level 2-Calm Emotions, Align Weapon, Summon Monster II*
Level 3-Magic Circle against Chaos, Summon Monster III*
Level 4-Order's Wrath, Summon Monster IV*
Level 5-Dispel Chaos, Summon Monster V*
Level 6-Hold Monster, Summon Monster VI*
Level 7-Dictum, Summon Monster VII*
Level 8-Shield of Law, Summon Monster VIII*
Level 9-Summon Monster IX*
*Cast as a law spell only.
Revised Evil Domain:
Class Skills: Intimidate.
Granted Powers:
Maximum Level 1 Evil Aura
Maximum Level 3 Turn Good Outsiders as a standard paladin turns undead, Smite Good
Maximum Level 5 Aura of Fear
Maximum Level 7 Turn Good Outsiders as a standard cleric turns undead
Level 0-Putify Food and Drink
Level 1-Protection from Good, Summon Monster I
Level 2-Desecrate, Align Weapon, Death Knell, Summon Monster II
Level 3-Magic Circle against Good, Summon Monster III, Bestow Curse
Level 4-Unholy Blight, Summon Monster IV
Level 5-Dispel Good, Nightmare, Summon Monster V, Unhallow, Symbol of Pain, Magic Jar
Level 6-Eyebite, Summon Monster VI
Level 7-Blasphemy, Summon Monster VII
Level 8-Unholy Aura, Summon Monster VIII, Symbol of Insanity
Level 9-Summon Monster IX*:, Miracle*, Summon Monster IX, Soul Bind
*Cast as an evil spell only.
Revised War Domain:
Class Skills: Ride, Knowledge Tactics, Knowledge Logistics
Granted Powers:
Maximum Level 3: Hit Die step rises by 1 (clerics start with a Hit Die of 1d6)
Maximum Level 4: May use Martial Weapons
Maximum Level 6: May wear heavy armor (including plate)
Level 0-Guidance, Badger’s Strength
Level 1-Magic Weapon, Bane, Divine Favor, Doom, Shield of Faith
Level 2-Spiritual Weapon, Bear's Endurance, Bull’s Strength, Status
Level 3-Magic Vestment, Prayer, Heroism
Level 4-Divine Power, Greater Magic Weapon
Level 5-Flame Strike, Righteous Might:
Level 6-Blade Barrier, Heroes' Feast, [insert name]'s Transformation, Greater Heroism
Level 7-Power Word Blind, Weapon of the Deity
Level 8-Power Word Stun
Level 9-Power Word Kill
Revised Strength Domain:
Class Skills: Jump, Climb, Swim
Granted Powers:
Maximum Level 6: Rage or Flurry of Blows
Level 0-Badger’s Strength, Mage Hand
Level 1-Enlarge Person, Jump
Level 2-Bull's Strength, Levitate
Level 3-Magic Vestment
Level 4-Spell Immunity, Divine Power, Mass Enlarge Person
Level 5-Righteous Might, Telekinesis
Level 6-Stoneskin, Mass Bull's Strength, Wall of Iron, Forceful Hand
Level 7-Grasping Hand,
Level 8-Clenched Fist, Iron Body
Level 9-Crushing Hand
Command
As sugestion cast by a cleric of the same level.*
Aura of Fear
As the spell fear.
*If you have the Evil domain, you may use this power to force your victims to commit Evil acts or commit suicide.