Domhani Bairdéir 01

Wrap Up At The Wick

OK, here's the synopsis of the wrap up of A Night In Out of the Rain (the Wickshine's Last Inn).

Cerallos manages to talk to the children without quite scaring them to death, but the only thing they are able to tell him is that they fell asleep, had some really strange dreams that they don't quite remember, and woke up downstairs aching all over. They remember nothing specific about attacking the inhabitants of the Wick, or about being attacked in turn.

In their gratitude to the party for saving their livelihood and their lives, the Stills gift the party with a bottle of Wickshine Apple Brandy, distilled about 100 years ago from the last of the Wickshine apples. There are only 6 bottles left in existance (counting the one the party is given). The Stills have the other five.

Abel Still is also a source of some knowledge. He spins a tale told him by his grandfather, which he did not believe at the time. The supernatural events of last night have at least half convinced Abel that the tale is true. He tells the party that (the legend is):

Before it was the Wickshine's Last Inn, the Wick was the Wickshine Inn. It stood in the middle of a small town from which the inn took it's name. The town o fWickshine was famous for its apple orchards and more famous for its brandy. Wickshine bacame a destination for merchants and traders, and the town's brandy gained popularity across the land from the lowliest taverns and alehouses to the monor houses of nobles. Then, at the peak of the town's popularity, the bounty fo the orchards began to diminish. With each year, the trees produced fewer and fewer of the apples for which the town was famous. This led to the disintigration of the town as the people left one by one before the crops dried up completely, and the merchants quit stopping in Wickshine. Now, only the Wickshine's Last Inn and the trees -- still turning green in season but never producing blossoms or apples -- remain.

But there is an even older account of the area, which is what Abel Still's grandfather let him in on. Centuries before Wickshine existed, a temple to a foul god stood on this land. As the temple spread its influence across the land, it came to the attention of the forces of law and justice. A long struggle began, eventually breaking into open war. In the end, the forces of Good prevailed, and the temple walls were toppled, it's acolytes and priests slain. In time, the evil taint of the temple faded, and people came to settle the area again. Homes were built, often using stones from the ruined temple, and the small community grew into the town of Wickshine -- so named as a shortening of the 'wicked shrine' that used claim the area.

Wishing to dissociate themselves from the town's dark history, the people came up with their own origin of the name -- they claimed it came from the time when the people were out late in the fall picking apples, and their families left candles shining in the windows to guide them home.

The party leaves fairly late that morning, after eating a hearty breakfast and being provisioned with a days worth of fresh food to supplement their trail rations. They are on the road three days, getting to know one another and making their way to the approximate location of the supposed mines in the Wilderlands, when the Face to Face adventure starts.
 
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Face To Face Synopsis

OK, short and sweet.

Three days out from the Wick, and well into the Wilderlands, Skáth wakes up Béar and Gavril telling them he heard a noise in the woods to the north. The three of them attempted to wake up the others, only to find that they were impossible to rouse. Furthermore, their bodies resisted stongly being moved, and of moved to a different position than that they were found in they gradually repositioned themselves to their starting pose. The two humans moved to investigate, leaving the Faeborn to guard the camp.

Béar and Gavril were attacked at the foot of a hill by two apes, normal to all appearances except that they were about eight feet tall and their eyes glowed an eerie red. They defeated the apes, and moved to the top of the hill. There they discovered a mansion that appeared to have been abandoned for about 3 to 6 months. Nothing of value was found in the mansion, and they returned to camp as it was getting toward morning.

At the camp, the two scouts found that Skáth had disappeared without a trace, and that Athelstan was just rousing from his sleep. The others woke in short order, and on discussion it was found that all of the party (including Béar and Gavril) found it very difficult to wake up. After finding no sign of their dimunitive friend, the party decided to further investigate the ruins. They made their way to the path around the mansion and toward a footbridge crossing a ravine discovered earlier, where they were attacked by five more of the giant apes. This time one was wielding a huge club. The apes were defeated with some difficulty (two of the party were knocked out and many suffered some physical injury).

We leave the intrepid explorers there, at the end of the bridge nursing their wounds.
 
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The Jungle Hideaway

For Skáth Only:

[sblock]Skáth is creeping through the woods on a Southern heading, when he hears signs of his party through the trees.[/sblock]
 
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Experience

BTW, each of you got 5 Character Points for the Wickshine adventure. Be thinking about how you want to spend them (Matt and Scott have already told me what they want to buy). When you have a general idea, let me know and I'll figure out the best way to spend those points. (You can save them, if you wish).
 

Skáth

Mowgli said:
For Skáth Only:

[sblock]Skáth is creeping through the woods on a Southern heading, when he hears signs of his party through the trees.[/sblock]

Skáth comes back from taking a leak to see the party gone, he heads in the direction of the voices, hopefully HIS party.

What? Yep, that is Gavril, I can tell that over the top voice anywhere. And there is Bear's voice, not that there is a voice, the implied silence keys him in.

Skath will catch up with the party.
 



Gavril

Gavril doffs his hat to the returning Fae. "Welcome back. Been romping with the she fae in the woods?"

OOC: I take it nothing else significant happened after the battle with the apes?
 


Skáth

As Skáth comes back into the clearing where the party is gathered, he will say..." So everyone is asleep or whatever and I get bored go off into the bush for a second - Eyeing Gavril, 'not that kind of bush and not your kind of second'. And when I return, you have abandoned me, leaving me to rediscover you and save you from yourselves."

Skáth will say this with disdain but a perception check may enlighten the party that he is indeed holding back a smile.
 

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