Domhani Bairdéir 01

Cerallos

Cerallos watches Gavril as well and can't help but crack a smile. He finishes strapping on the last of his weapons. "Master Gavril, you do love your belongings don't you? I appreciate that my friend, we did try to find everything that was down there. I kind of feel the same way about my friends here." Cerallos pats his sword and knives.

"Well, let's be on our way!"
 

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Underway

The band of intrepid irregulars breaks camp and prepares to make their way across the FásachFiántas (Wilderlands) in their search for the missing miners. Deasaigh reveals that prior to leaving Gealach provided him with a very rough map of the area, including a mark for the approximate location where the miners were supposed to be working. It looks to be about three days of hard travel from the parties present location, close to the border of Tearmann but actually in the Wilderlands (and thus as yet unprotected by the Queen's law).

It is dusk in the Jungle, with full dark not so far away. This will make it cooler for travelling, but also somewhat slower going - wouldn't want to twist an ankle or break a leg!

Any thoughts on marching order, setting outriders/scouts, etc?

For Skáth Only:

[sblock]Mike - You can make your flight invisible to the Hearing sense (soundless flight) for a small increase in the cost. You can do that, and add 2" of flight speed (making your maximum flight speed a little faster than normal human speed afoot) for 4 points, allowing you to save one character point for later use. These two factors would make you much more valuable as a scout. Your END cost would increase to two per Phase if you were flying at maximum speed, but by slowing down to a speed where you could maintain distance from the party once you get far enough ahead you could reduce that to one per phase, which your RECovery will handle easily. Fighting while flying would still be tiring, but then fighting is tiring anyway! Let me know what you think - send me an e-mail so I can respond (I'm on my work computer in Florida, so I don't have my address book).[/sblock]
 
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Cerallos

Well, since Captain Nightvision is no longer with us, I say we proceed but with caution. :p
I would think Longbow would be either in the front or back ready to fire.

OOC: What food did we end up getting and depending on what it was, were we able to divide up the remains to take with us?
 

Skáth

Mowgli said:
The band of intrepid irregulars breaks camp and prepares to make their way across the FásachFiántas (Wilderlands) in their search for the missing miners. Deasaigh reveals that prior to leaving Gealach provided him with a very rough map of the area, including a mark for the approximate location where the miners were supposed to be working. It looks to be about three days of hard travel from the parties present location, close to the border of Tearmann but actually in the Wilderlands (and thus as yet unprotected by the Queen's law).

It is dusk in the Jungle, with full dark not so far away. This will make it cooler for travelling, but also somewhat slower going - wouldn't want to twist an ankle or break a leg!

Any thoughts on marching order, setting outriders/scouts, etc?

For Skáth Only:

[sblock]Mike - You can make your flight invisible to the Hearing sense (soundless flight) for a small increase in the cost. You can do that, and add 2" of flight speed (making your maximum flight speed a little faster than normal human speed afoot) for 4 points, allowing you to save one character point for later use. These two factors would make you much more valuable as a scout. Your END cost would increase to two per Phase if you were flying at maximum speed, but by slowing down to a speed where you could maintain distance from the party once you get far enough ahead you could reduce that to one per phase, which your RECovery will handle easily. Fighting while flying would still be tiring, but then fighting is tiring anyway! Let me know what you think - send me an e-mail so I can respond (I'm on my work computer in Florida, so I don't have my address book).[/sblock]

Mike - check your e-mail.
 


Gavril

Gavril would suggest that all stay together. He will gladly ride at the fore or provide rear guard as the others desire. He would ask that Diddious stay near the center of the group.
 

Béar

"I suggest that Deasaigh take the lead along with Cerallos. If Gavril takes the rear guard, this party should be a walking fortress--well defended throughout and veritable offensive threat to boot."
 

Deasaigh

"I agree, with the addition that (if he's willing) Skáth scout ahead of the party. He's quick enough, and with his small size and dark coloring not likely to be noticed. He might be able to give advance warning of threats approaching from ahead."
 


Deasaigh knocks an arrow to the tree trunk he calls a bow and moves confidently to the front of the group. He and Cerallos start the party moving. Béar is in the center, protecting the pack animals and Diddious. Gavril and Athelstan have the rear guard. Athelstan carries his vicious flail at the ready, his other hand nervously fingering his bandolier of potions. Skáth zips ahead a bit - the combination of his dark coloring and the inky darkness quickly hide him from the party's sight.

OOC:

Mike, your last post looks like it's not quite finished! Did you pass out in the middle of posting? :lol:

I made a couple of assumptions regarding character actions - if anyone has other ideas let me know and I'll edit this post.
 

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