Domhani Bairdéir 01

Cerallos Looks Around

One other thing Cerallos is able to determine - at least one of the creatures left the ambush party and went back the way they came in.
 

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Skáth

Skáth will make his rounds to each party member and preform his non-magical healing skill.

OCC - Mike, it is late. I will post a better one tomorrow.
 

Skáth

OCC - Mike, one of these days I will remember what I am to do when healing. I beleive I can try to heal, non-magically first, then inspect the wounds to increase my chance of magical healing and then finally, heal magically. Can you help me with target numbers for each of these.

When I inspect their wounds, I'd like to heal Athelstan and Béar since I am going to assume I can tell their wounds seem the worst.
 

For Mike:

[sblock]You will make two Healing skill rolls.

The first is for inspecting/diagnosing, cleaning and prepping, stopping bleeding, etc. and works just like everyone else's skill. That's 3d6 with a base target number equal to your Healing skill roll (17-). There may or may not be modifiers to that target number based on conditions (much more difficult to do in the middle of a fight, in the pouring rain, with bad equipment or dirty water, etc).

The second is the roll for your magical Healing attempt. It's also 3d6 (like almost everything in the game), with a target number equal to your Healing skill roll (17-) minus 2 for each dice of power you want to put into the effort plus 1 for every two points you make the first roll by. Assuming he makes the target number or less, you'll then roll the appropriate number of dice to see how many BODY you healed for that wound. For the BODY roll, I need the breakdown of individual dice. For each one rolled, zero BODY is healed; for each two through five rolled, one BODY is healed; for each six rolled, two BODY are healed. So on average, you'll heal 1 BODY for each die rolled.

Here's an example:

Béar has taken a wound to the chest for 3 BODY.

Skáth inspects and binds (3d6=15) the wound, succeeding by two. He then decides how much 'juice' to put into his attempt. He decides, based on marginal success with the binding, to put the minimum power into the magic he can and still have a reasonable chance of completely healing that wound (three dice). He pours his feyborn magic into Bear's body (3d6=9) (looking for a 17 minus 6 (3 dice x 2) plus 1 (for his Binding success) = 12 or less). Succeeding on his check, he then rolls three dice for BODY, getting [4,5,1], for three BODY healed. The wound on Béar's chest shrinks steadily, finally disappearing and leaving a fairly long area of new, pink flesh. It won't even scar.

Skáth now pays out 6 END (2 per dice of 'power' in the attempt). This gets paid whether the second Healing roll is succesful or not.

Had he Healed only two BODY, Béar's wound would have to heal its final point naturally - once a wound has been Healed, it cannot be Healed again. If he had failed his second Healing skill check, he would have been free to try again when he got his breath back (subject to his current 3 Heals per day limit).[/sblock]

This is not a secret - just 'Spoilered' to save space and the illusion that this is the In Character Thread.
 



Skáth

Skáth will rest until is end is recovered and then move on to Athelstan, first inspecting the wounds and use his non-magical healing skills.

inspecting Athelstan's wounds (1d6=4, 1d6=3, 1d6=6)

He will again attempt 3 dice, hoping the 1 is now out of my rolls.

magical healing of Athelstan's wounds (1d6=1, 1d6=5, 1d6=2) easily succeding.

for:
1d6-> [1] = (1)
1d6-> [2] = (2)
1d6-> [3] = (3)

again healing 2 points of damage.

Skáth will again rest to recover the end drain.

He will continue on to all party members and perform his healing skill:

healing skill check for himself (1d6=4, 1d6=5, 1d6=4)

healing skill check for Gavril (1d6=2, 1d6=6, 1d6=5)

healing skill check for Deasaigh (1d6=4, 1d6=5, 1d6=3)

healing skill check for Cerallos (1d6=1, 1d6=3, 1d6=4)
OCC - Mike, what happens with the 1/2 point difference in case of odd number success, as if I make my check by 5, do I add back 2?
 

Béar

The burly man watches the Fae perform his magic on the gash across his chest. Amazed with the results, Béar touches the newly pink flesh expecting it to still sting, or tickle, or be numb...not exactly sure what to expect. But incredibly grateful for the service.

Amazing! Just...amazing.

"Master Skath. Thank you. Is there anything I can do for you?"
 

Skáth

arkansasdave said:
The burly man watches the Fae perform his magic on the gash across his chest. Amazed with the results, Béar touches the newly pink flesh expecting it to still sting, or tickle, or be numb...not exactly sure what to expect. But incredibly grateful for the service.

Amazing! Just...amazing.

"Master Skath. Thank you. Is there anything I can do for you?"

"You're very welcome. Just keep knocking down those bad guys is enough thanks! You fight superbly, often times I dream of being a size like you, but one's life is what he makes of it and I am happy with what I have done and excited about our little group and what we may accomplish, together."
 
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mleibrock said:
OCC - Mike, what happens with the 1/2 point difference in case of odd number success, as if I make my check by 5, do I add back 2?

OOC:

Rounding almost always works in favor of whoever is rolling the dice (or figuring the characteristic, etc.). If you make your roll by 1 or 2, add one; if by 3 or 4, add two; etc.

You have one magical Healing attempt left for today, if you care to use it now.
 

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