• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Domhani Bairdéir 01

Gavril

No women are going to be out on a night like this and if I stay down here much longer I'll have a hangover tomorrow. Getting the attention of one of the proprieters, "Do you have any tea? or if that is too much trouble some water would be fine." After his final round, Gavril bids the others good night with a bow and goes upstairs to see if Diddious has appropriated all the blankets.
 

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Athelstan rises shortly after Gavril makes his exit and nods to those remaining seated.

I think I'll get a little fresh air before bed. Pleasure to meet you all.

He nods and makes his way across the room and out the entryway. Once outside, Athelstan makes a quick survey of his surroundings and, feigning popping his neck, looks up the front of the inn's eddifice to see where the windows are, in case others might be watching him. Causually, Athelstan cuts to the right and away from the building, choosing to circle around to the back of the inn and get a good look at those trees.

If I'm to get a chance to look at these trees, it's now or not at all. Otherwise, somebody might come looking for me. The longer I'm gone the sooner suspicion sets in. "Safety first" and all that. Take care of it now so I don't have to fret later on.

Reaching a small grove of the apple-less trees, Athelstan draws a small dagger used primarily for such instances and cuts a few samples of the trees' bark off. After taking a few leaves and a couple of small sprigs of branches, he stores them in one of the inner pockets of his cloak and discreetly makes his way back the way he came as if nothing had happend. Within moments he's back to the inn, where he enters and sees the others still seated.

That should just about do it for me, I think. Good night, all.

Making his way upstairs, Athelstan unhinges his pack from his back and places it next to his rented bedside. He then secures the door with the far chair under its' knob.

Well, better than nothing, I suppose.

Moving next to his window, he makes sure the latch is properly fastened. After this is accomplished, he sets about getting ready for his nightly dose of unconciousness. Taking his cloak and boots off, he continues his undressing until he stands in only his skivvy shorts and his cloak, hood back up. Laughing at his own manner of paranoia, he gazes out his window at the countryside.

To think, even in a room by myself... I have to make sure no one sees me how I really am. What a Godless existence this can be at times.

Though he lays down on his bed and notes to himself how comfortable it is, considering it's far away from home, sleep doesn't come for another hour or more. And when it does, the dreams that play across his minds' eye are full of haunting beauty and tragic frailty.
 

A Dark and Stormy Night

About 4 hours after sundown, Dorothea enters the common room and informs everyone it's time to close the common areas for the evening and ushers everyone up to bed. She's got to do a little extra talking to get Josiah upstairs, but eventually even he relents and calls it a night.

The beds are very comfortable -- soft down filled ticking on a sturdy wooden frame, and free of vermin (as far as any of you can tell). Falling asleep presents no difficulty after the stressful day, the good company, and the fine food and drink.

Everyone needs to make a PER roll. Your character's PERception score is to the right of his INTelligence score toward the top of the first page of the character sheet. Everyone except Béar and Scáth need to include a minus 6 modifier in the roll, Scáth's is at minus 3.
 

Scath

Scath will contine converstions with Gavril seeming to be annoyed with Gavril's flambouancy but actually entertained and enjoying the conversation tremendously.

OCC, Mike

If perception is 13, how do I roll for that and is the minus subtracted fromthe score, in this case, it would help, or did you mean it as a penalty, a +3?
 

A Dark and Stormy Night

OOC: Sorry -- Pretty much any time except for damage rolls, I'll need ya'll to roll 3d6 and paste the result of the individual dice rolls and the total. I'll make adjustments to the target number. In the case of the above mentioned perception rolls, for example, the target number will be your PER roll number or less, modified by the number mentioned in the previous post (-6, -3, or 0) on 3d6. In most cases, you'll not know many of the modifiers. So (to make a short post long) just roll 3d6 and let me know what the rolls were, I'll take care of the rest.

The post should look something like this: Mowgli rolls 3d6, getting [6,2,4] = (12) [Color added only for emphasis - don't feel like you have to color your dice roll posts]

For damage rolls, the numer of dice you'll roll will differ, but otherwise just do the same thing -- post the results of the individual dice and the total.

Also, MIke -- did you intend to have Scath continue conversing with Gavril after Dorothea is trying to get everyone up to bed, or was that to fill in the time between your last post and the current time?
 
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A Dark and Stormy Night

OOC: Since most of you post after I go to bed, I'm going to go ahead and take the liberty of rolling for Athelstan and Deasaigh so I can post results. That way all of you who wish can post your actions tonight before you go to bed. Matt and Chris, if either of you would rather I not do this in the future, let me know. I'll never do it for combat rolls unless you specifically ask me to play your characters because you will be out of touch for a while, but for minor matters it will sometimes speed things along.

Athelstan rolls 3d6, getting [2,4,4] = (10)

Deasaigh rolls 3d6, getting [4,3,1] = (8)

Due to Béar's inability to sleep soundly (OOC: Lightsleep Talent), he is awakened sometime before dawn (he's unable to determine the exact hour, but it's still very dark) by a bittersweet, smoky smell. It is most definitely NOT the smell of a burning inn. It seems to permeate his room and if he wishes to venture into the hallway he'll find the entire floor is filled with the smell.

Bedding down in the Garret, where the smell is even stronger, means that Scath is also awakened by the smell, though he sleeps more soundly than Béar.

None of the other PCs are awakened by the smell -- you sleep on, oblivious.
 

Into the Woods

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