Domhani Bairdéir 01

Cerallos fears another battle

"I suggest we all grab a torch for those of us who will not be firing arrows, nothing I have ever encountered can resist fire! Kurdy go ahead and open the door, but make it fast. As soon as he is in let's brace that door with table and chairs. Master Longbow, we may indeed need coverage from your great bow. Does everyone else have adequate weapons?"

Whatever is outside, I pray we can hold it at distance until sunrise. If this gets too intense, I fear I may not hold out for long...

Cerallos says a prayer of protection for himself and the party and prepares for the worst.
 

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. . . and Another Begins

As Kurdy lifts the bar on the door, it flies back and slams into the wall. A large humanoid shape clothed in a long black coat and a low crowned, broad brimmed black hat stumbles into the room and falls to the floor. He is followed, in rapid succession, by a crossbow bolt (which caroms off a table and a wall before coming to rest in a corner) and an animated corpse of some sort -- it's been in the ground long enough that there's nothing left but bones. It's carrying a scimitar, and appears to know how to use it. The door rebounds closed, Kurdy bars it at the strangely potent command of the man on the floor (again, you all feel the urge to do as he says, but are able to resist with a slight effort of will), and it's time for segment 12 once again . . .

OOC:

At this point, I have Gavril at the top of the stairs donning armor (with Diddius' help, you can get it on in three Phases, which will allow you to act in Segment 12 of the next Turn -- note you will be -1 DCV/DEX rolls, and will pay 1 END/Turn which is not recoverable post Segment 12), Skáth upstairs looking out a window (you see LOTS of skeletons -- it looks like they've got the inn surrounded, and that strange smell is still much stronger up here than downstairs), Deasaigh on the stairs with his bow, and Cerallos, Athelstan, and Béar in the Common Room with the fallen man, Kurdy, and the Skeleton.
 

Neato-Burrito

OOC: Béar will attack this abomination when his turn comes around

IC: Béar Éag rolls 3d6, getting [1,2,2] = (5) with his martial strike.

Béar Éag rolls 3d6+1, getting [2,1,6,1] = (10) to damage.

Béar Éagrolls 2d6+4, getting [5,3,4] = (12) to location. (stomach)
 
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OOC: The order of action for the party for this combat (throughout the skeletons) is as follows:

Skáth (3,6,9,12)
Athelstan (3,6,9,12)
Deasaigh (4,8,12)
Cerallos (4,8,12)
Béar (4,8,12)
Gavril (4,8,12)

Athelstan will act after Gavril in Phase 12 (Combat starts in Phase 12, so that's where we are).
 





. . . and Another Begins

He is inside, brandishing his scimitar and deciding (inasmuch as a creature whose brains have long since turned to dust can 'decide') which of you to carve up.
 

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