Gundark
Explorer
Piratecat said:an area spell on the palace (which may already exist in order to prevent teleporting assassins, come to think of it) that will prevent her from teleporting out.
I think this is a pretty realistic option to have anti-teleporting magic already on the castle/city. Somebody already mentioned that stone thingy from a FR book. In a place where magic works there would need wards and magical counter measures put into place. She can't teleport because of this. I don't have a PHB (or any rulebook for that matter handy) but I could see something like this being placed over all the city (can't teleport armies/monsters in that way). Right there you have eliminated her getting out of the city option. Is this for a group of player characters? This could make a darn good adventure.....must steal idea....
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