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<blockquote data-quote="GlassEye" data-source="post: 6640690" data-attributes="member: 40413"><p>Homer attacks and is surprised when his sword carves another chuck off the creature but the ghoul continues its relentless clawing after halfling flesh. The claws rake Homer and he passes out bleeding onto the floor of the confined tunnel. The ghoul begins to twist about in the tunnel; Lizt can tell it will soon try to turn to get at her. Behind her, the badger growls, apparently eager to get at the ghoul and begins squeezing alongside the thief.</p><p></p><p>[sblock=OOC]Everyone is up. Only Lizt can attack the ghoul due to confined conditions. If anyone else has actions they wish to take just interject, otherwise, I'll update whenever I get actions for Lizt.</p><p></p><p>Scott, Halflings use a d20 when making normal attacks. Only when two weapon fighting do they use a d16.</p><p>Homer's makeup roll: [roll0] for [roll1] </p><p></p><p>Badger: Atk +2 (1d4); AC 12; hp 1; Act 1d20; Fort +3, Ref +2, Will +1; 599/600 rounds</p><p></p><p>Ghoul: AC 8; hp 7/13</p><p>-Attacks Homer: [roll2] for [roll3] & [roll]1d20+1[/roll] for [roll4].</p><p>Homer takes a point of damage and begins bleeding out. There is a strong chance he will die very soon.</p><p></p><p>Homer: 0/8 hp[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6640690, member: 40413"] Homer attacks and is surprised when his sword carves another chuck off the creature but the ghoul continues its relentless clawing after halfling flesh. The claws rake Homer and he passes out bleeding onto the floor of the confined tunnel. The ghoul begins to twist about in the tunnel; Lizt can tell it will soon try to turn to get at her. Behind her, the badger growls, apparently eager to get at the ghoul and begins squeezing alongside the thief. [sblock=OOC]Everyone is up. Only Lizt can attack the ghoul due to confined conditions. If anyone else has actions they wish to take just interject, otherwise, I'll update whenever I get actions for Lizt. Scott, Halflings use a d20 when making normal attacks. Only when two weapon fighting do they use a d16. Homer's makeup roll: [roll0] for [roll1] Badger: Atk +2 (1d4); AC 12; hp 1; Act 1d20; Fort +3, Ref +2, Will +1; 599/600 rounds Ghoul: AC 8; hp 7/13 -Attacks Homer: [roll2] for [roll3] & [roll]1d20+1[/roll] for [roll4]. Homer takes a point of damage and begins bleeding out. There is a strong chance he will die very soon. Homer: 0/8 hp[/sblock] [/QUOTE]
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