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<blockquote data-quote="GlassEye" data-source="post: 6677186" data-attributes="member: 40413"><p>With both stairs explored, the crawlspace avoided as much as possible, and the wolf-spear in hand the only thing left is to leave the serpent mound and hunt down the demon-wolf. After the dim, poorly lit interior of the barrow the light coming from the break where the group entered is near blinding.</p><p></p><p>As the group starts filing through the break blinking and half-blinded by the afternoon sun they hear a voice:</p><p></p><p><strong>"Take out their war-leader!"</strong></p><p></p><p>There is the distinctive twanging of bowstrings and a rain of arrows falls around Tender. Most clang off his armor and deflect to the ground harmlessly but one manages to find a chink in his armor. Alois recognizes the voice of the Jarl's Master of the Hunt. This is a man he knows, and he is trying to kill him! Pure, animal anger surges in Alois' heart...</p><p></p><p>A lighter round of arrowfire is released from the safety of a nearby copse and four men rush forward drawing weapons. There is still an unknown number in the copse.</p><p></p><p>[OOC]Ambush! Everyone is up. It will take one move to reach the advancing men, three to reach the archers in the copse.[/OOC]</p><p></p><p>[sblock=OOC]Whether your character(s) starts this battle inside or outside the barrow is up to you (except Tender, who last was posted as taking the lead) although I've assumed Alois is, too. If you are inside the barrow it will take one action to exit.</p><p></p><p>The Hunt Master is making Alois very angry. He wouldn't like Alois when he is angry. However, CB, you have a choice: suppress the anger and act normally or embrace the anger. [sblock=Angry, angry Alois (or, Embracing the Anger)]The Hide of the Cave Bear allows a warrior to fly into a berserk rage 1/day per level. Rage: +2 to attack and damage rolls, +2 hp per level, +2 Fort save, -2 penalty to AC. Rage lasts for 1d5+level rounds and may be ended prematurely. At the end of the rage all modifiers go away and the warrior becomes fatigued (reduced to half current hp, cannot run or charge) for a number of rounds equal to the rage.[/sblock]</p><p></p><p>DT, I noticed a couple of inaccuracies on Tender's sheet: a dwarf has a normal speed of 20 and plate decreases that by 10 feet for a modified speed of 10. Plate also gives AC +8, Agility +1, and shield +1 for a total AC 20 for Tender (a change in Tender's favor).</p><p></p><p>Actions: Rain of Arrows (rolls messed up, but one hit for 3 damage)</p><p></p><p>Homer 1/8 hp</p><p>Hank 2/5 hp</p><p>Gratien 2/6 hp</p><p>Franko (Lost: Magic Missile)</p><p>Boral (Lost: Enlarge)</p><p>Kurl (Disapproval: nat 1-2)</p><p>Tender 6/13 hp[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6677186, member: 40413"] With both stairs explored, the crawlspace avoided as much as possible, and the wolf-spear in hand the only thing left is to leave the serpent mound and hunt down the demon-wolf. After the dim, poorly lit interior of the barrow the light coming from the break where the group entered is near blinding. As the group starts filing through the break blinking and half-blinded by the afternoon sun they hear a voice: [b]"Take out their war-leader!"[/b] There is the distinctive twanging of bowstrings and a rain of arrows falls around Tender. Most clang off his armor and deflect to the ground harmlessly but one manages to find a chink in his armor. Alois recognizes the voice of the Jarl's Master of the Hunt. This is a man he knows, and he is trying to kill him! Pure, animal anger surges in Alois' heart... A lighter round of arrowfire is released from the safety of a nearby copse and four men rush forward drawing weapons. There is still an unknown number in the copse. [OOC]Ambush! Everyone is up. It will take one move to reach the advancing men, three to reach the archers in the copse.[/OOC] [sblock=OOC]Whether your character(s) starts this battle inside or outside the barrow is up to you (except Tender, who last was posted as taking the lead) although I've assumed Alois is, too. If you are inside the barrow it will take one action to exit. The Hunt Master is making Alois very angry. He wouldn't like Alois when he is angry. However, CB, you have a choice: suppress the anger and act normally or embrace the anger. [sblock=Angry, angry Alois (or, Embracing the Anger)]The Hide of the Cave Bear allows a warrior to fly into a berserk rage 1/day per level. Rage: +2 to attack and damage rolls, +2 hp per level, +2 Fort save, -2 penalty to AC. Rage lasts for 1d5+level rounds and may be ended prematurely. At the end of the rage all modifiers go away and the warrior becomes fatigued (reduced to half current hp, cannot run or charge) for a number of rounds equal to the rage.[/sblock] DT, I noticed a couple of inaccuracies on Tender's sheet: a dwarf has a normal speed of 20 and plate decreases that by 10 feet for a modified speed of 10. Plate also gives AC +8, Agility +1, and shield +1 for a total AC 20 for Tender (a change in Tender's favor). Actions: Rain of Arrows (rolls messed up, but one hit for 3 damage) Homer 1/8 hp Hank 2/5 hp Gratien 2/6 hp Franko (Lost: Magic Missile) Boral (Lost: Enlarge) Kurl (Disapproval: nat 1-2) Tender 6/13 hp[/sblock] [/QUOTE]
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