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Doom of the Savage Kings
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<blockquote data-quote="GlassEye" data-source="post: 6682305" data-attributes="member: 40413"><p>[GM]CB, Correct. Resolving DT's actions then the Huntsmen. Although...</p><p>Everyone is up![/GM]</p><p></p><p>The Master of the Hunt wavers when Tender's head crashes into his own. His eyes unfocus and he just avoids collapsing but he does drop his sword. As a follow-up Tender turns to the other huntsman facing him and lashes out with sword and shield. The huntsman nimbly avoids the shield bash but steps right into the arc of the sword. He drops with a gurgle of blood on his lips and lies dead.</p><p></p><p>Boral casts his spell and his face transforms into the visage of a monstrous demon. The huntsman facing the badger up near Tender and Gratien sees the snarling face staring at him and turns to flee. The badger takes advantage of the fleeing huntsman and sinks his teeth deep in the man's calf. Even seriously wounded and with blood pouring down his leg the huntsman continues his terrified flight.</p><p></p><p>This appears to be the last straw for the archers. They turn to flee towards their horses tied within the copse. Again a badger gets to attack as its opponent flees but this time the badger fells the archer. The enraged animal shakes the limp archer viciously and drops it. The archer won't be getting up again. The other archer makes it to his horse and swings up into the saddle.</p><p></p><p>Kurl reaches out to Alois and lays hands upon him. He pulls upon Bobugbubilz' power but nothing happens. Instantly from the surrounding waterways all can hear a resounding chorus of amphibious croakings. It is loud and concerted and extremely unnerving, especially to Kurl. Bobugbubilz is annoyed. After a moment the croaking dies down to normal levels of noise for the time of day.</p><p></p><p>[sblock=OOC]While not displeased in the mechanical sense, Bobugbubilz is certainly not happy with Kurl's action of trying to heal the more lawful Alois. Kurl's chance to incurr displeasure increases by 2 and can be hit with a natural 1-4 on the die for any spell-type actions he takes for the rest of the day.</p><p></p><p>Round Recap: The MotH is stunned, one huntsman is fleeing on foot, and the other has swung up onto his horse but hasn't had the chance to spur his mount yet.</p><p></p><p>Master of the Hunt AC 16, 9/15 hp, stunned 1/2</p><p>Huntsmen AC 15, X/X/1/ /X/5</p><p></p><p>Dire Badger 1 AC 14, 7 hp, 357/360 rounds</p><p>Dire Badger 2 AC 14, 7 hp, 358/360 rounds</p><p>Bite +6 (1d6+2)</p><p></p><p>Homer 1/8 hp (cave)</p><p>Hank 2/5 hp</p><p>Franko (Lost: Magic Missile, Charm Person)</p><p></p><p>Gratien 2/6 hp</p><p>Lizt AC 14, 0/4 hp bleeding out</p><p>Alois AC 14, 0/5 hp bleeding out</p><p></p><p>Boral (Lost: Enlarge, Force Manipulation)</p><p>Kurl (Disapproval: nat 1-4)</p><p>Tender 6/13 hp (Blessed: +1 to attack 10/10 rounds) </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6682305, member: 40413"] [GM]CB, Correct. Resolving DT's actions then the Huntsmen. Although... Everyone is up![/GM] The Master of the Hunt wavers when Tender's head crashes into his own. His eyes unfocus and he just avoids collapsing but he does drop his sword. As a follow-up Tender turns to the other huntsman facing him and lashes out with sword and shield. The huntsman nimbly avoids the shield bash but steps right into the arc of the sword. He drops with a gurgle of blood on his lips and lies dead. Boral casts his spell and his face transforms into the visage of a monstrous demon. The huntsman facing the badger up near Tender and Gratien sees the snarling face staring at him and turns to flee. The badger takes advantage of the fleeing huntsman and sinks his teeth deep in the man's calf. Even seriously wounded and with blood pouring down his leg the huntsman continues his terrified flight. This appears to be the last straw for the archers. They turn to flee towards their horses tied within the copse. Again a badger gets to attack as its opponent flees but this time the badger fells the archer. The enraged animal shakes the limp archer viciously and drops it. The archer won't be getting up again. The other archer makes it to his horse and swings up into the saddle. Kurl reaches out to Alois and lays hands upon him. He pulls upon Bobugbubilz' power but nothing happens. Instantly from the surrounding waterways all can hear a resounding chorus of amphibious croakings. It is loud and concerted and extremely unnerving, especially to Kurl. Bobugbubilz is annoyed. After a moment the croaking dies down to normal levels of noise for the time of day. [sblock=OOC]While not displeased in the mechanical sense, Bobugbubilz is certainly not happy with Kurl's action of trying to heal the more lawful Alois. Kurl's chance to incurr displeasure increases by 2 and can be hit with a natural 1-4 on the die for any spell-type actions he takes for the rest of the day. Round Recap: The MotH is stunned, one huntsman is fleeing on foot, and the other has swung up onto his horse but hasn't had the chance to spur his mount yet. Master of the Hunt AC 16, 9/15 hp, stunned 1/2 Huntsmen AC 15, X/X/1/ /X/5 Dire Badger 1 AC 14, 7 hp, 357/360 rounds Dire Badger 2 AC 14, 7 hp, 358/360 rounds Bite +6 (1d6+2) Homer 1/8 hp (cave) Hank 2/5 hp Franko (Lost: Magic Missile, Charm Person) Gratien 2/6 hp Lizt AC 14, 0/4 hp bleeding out Alois AC 14, 0/5 hp bleeding out Boral (Lost: Enlarge, Force Manipulation) Kurl (Disapproval: nat 1-4) Tender 6/13 hp (Blessed: +1 to attack 10/10 rounds) [/sblock] [/QUOTE]
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