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<blockquote data-quote="GlassEye" data-source="post: 6700838" data-attributes="member: 40413"><p>Hank summons in his badger friend but Franko's spell is not just fouled up, it is lost for the day.</p><p></p><p>Likewise Boral's enlarge spell is lost but Kurl's bless does its work giving Bobugbubilz' blessing on all Tender's attacks for a while. Tender chops into the Hound's hide though as before his blade barely cuts into the flesh. The Hound whirls throwing off Tender's shield attack so that it misses.</p><p></p><p>Hank's badger goes wild snapping at the Hound with its teeth. Fangs close on air and the Hound is unscathed by the attack.</p><p></p><p>Homer seems battle-ready but the fight moves around him: Gratien hands the spear off to Tender (he can use it one-handed, with shield), and the Hound snaps and scratches at Tender. The claws scrape harmlessly off Tender's armor but the teeth clamp down on vitals dealing a severe wound to the dwarf.</p><p></p><p>[GM]Everyone is up![/GM]</p><p></p><p>[sblock=OOC]FYI: Spear of Hirot; +1 to hit, damage, & initiative. On a hit, the wielder can use the crossbars to pin a creature and reduce its AC by the wielder's STR bonus. Sacrifice action & make a contested strength check to maintain pin. Pinning affects magical and prevents gaseous form, teleporting, etc.</p><p></p><p>Homer AC 11; 8/8 hp</p><p>Hank AC 10; 5/5 hp</p><p>Franko AC 10; ?/4+? (Lost: Enlarge)</p><p></p><p>Gratien AC 13; 6/6 hp</p><p>Lizt AC 14; 4/4</p><p></p><p>Boral AC 10; 7/7 hp (Lost: Enlarge)</p><p>Kurl AC 15; 5/5 hp</p><p>Tender AC 18; 6/13 hp (Bless: +1 to all attacks, 9/10 rounds)</p><p></p><p>Dire Badger AC 14, 7 hp, 359/360 rounds <a href="http://invisiblecastle.com/roller/view/4869536/" target="_blank">1d20+6=11, 1d6+2=6</a></p><p></p><p>Demon Hound <strong>AC 15</strong> 17/20 hp <a href="http://invisiblecastle.com/roller/view/4869537/" target="_blank">1d20+3=14, 1d20+3=11, 1d20+3=23, 1d8=2, 1d4=4, 1d4=3</a> & Crit: <a href="http://invisiblecastle.com/roller/view/4869544/" target="_blank">1d4=1</a> for <a href="http://invisiblecastle.com/roller/view/4869545/" target="_blank">1d8=4</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6700838, member: 40413"] Hank summons in his badger friend but Franko's spell is not just fouled up, it is lost for the day. Likewise Boral's enlarge spell is lost but Kurl's bless does its work giving Bobugbubilz' blessing on all Tender's attacks for a while. Tender chops into the Hound's hide though as before his blade barely cuts into the flesh. The Hound whirls throwing off Tender's shield attack so that it misses. Hank's badger goes wild snapping at the Hound with its teeth. Fangs close on air and the Hound is unscathed by the attack. Homer seems battle-ready but the fight moves around him: Gratien hands the spear off to Tender (he can use it one-handed, with shield), and the Hound snaps and scratches at Tender. The claws scrape harmlessly off Tender's armor but the teeth clamp down on vitals dealing a severe wound to the dwarf. [GM]Everyone is up![/GM] [sblock=OOC]FYI: Spear of Hirot; +1 to hit, damage, & initiative. On a hit, the wielder can use the crossbars to pin a creature and reduce its AC by the wielder's STR bonus. Sacrifice action & make a contested strength check to maintain pin. Pinning affects magical and prevents gaseous form, teleporting, etc. Homer AC 11; 8/8 hp Hank AC 10; 5/5 hp Franko AC 10; ?/4+? (Lost: Enlarge) Gratien AC 13; 6/6 hp Lizt AC 14; 4/4 Boral AC 10; 7/7 hp (Lost: Enlarge) Kurl AC 15; 5/5 hp Tender AC 18; 6/13 hp (Bless: +1 to all attacks, 9/10 rounds) Dire Badger AC 14, 7 hp, 359/360 rounds [url=http://invisiblecastle.com/roller/view/4869536/]1d20+6=11, 1d6+2=6[/url] Demon Hound [b]AC 15[/b] 17/20 hp [url=http://invisiblecastle.com/roller/view/4869537/]1d20+3=14, 1d20+3=11, 1d20+3=23, 1d8=2, 1d4=4, 1d4=3[/url] & Crit: [url=http://invisiblecastle.com/roller/view/4869544/]1d4=1[/url] for [url=http://invisiblecastle.com/roller/view/4869545/]1d8=4[/url] [/sblock] [/QUOTE]
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