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<blockquote data-quote="GlassEye" data-source="post: 6701744" data-attributes="member: 40413"><p>Lizt pounds on the Hound with little effect as Gratien retreats. The Hound makes a desultory swipe at Gratien as he moves out of combat. Surprisingly, the claws score deep and demonic essence burns at the elf, worse than iron, weakening him. This is like nothing Gratien has experienced before and he isn't sure he'll be able to recover. Despite a well-placed shot this weakness throws his aim off just enough that the Hound avoids the arrow.</p><p></p><p>The bolt of force that Boral throws wounds the Hound and is more effective than the weapons that have struck the demon so far. Kurl's healing attempt fails and he knows that Bobugbubilz grows more easily annoyed. Tender's attack makes a great oozing hole in the Hound's hide. If the rumors of the spear are true then the dwarf could use it to prevent the Hound from returning to gaseous form and escaping. Considering the extent of the wound he just inflicted Tender might need to do so very soon.</p><p></p><p>The badger is right next to Lizt, scratching and clawing but so far without causing injury to the demon.</p><p></p><p>[GM]Scott, your trio is up! (I've already made the badger's attack.)[/GM]</p><p></p><p>[sblock=OOC]FYI: Spear of Hirot; +1 to hit, damage, & initiative. On a hit, the wielder can use the crossbars to pin a creature and reduce its AC by the wielder's STR bonus. Sacrifice action & make a contested strength check to maintain pin. Pinning affects magical and prevents gaseous form, teleporting, etc.</p><p></p><p>Homer AC 11; 8/8 hp</p><p>Hank AC 10; 5/5 hp</p><p>Franko AC 10; ?/4+? (Lost: Enlarge)</p><p></p><p>Gratien AC 13; 2/4 hp</p><p>Lizt AC 14; 4/4</p><p></p><p>Boral AC 10; 7/7 hp (Lost: Enlarge) Bolt: <a href="http://invisiblecastle.com/roller/view/4870248/" target="_blank">1d6=2</a></p><p>Kurl AC 15; 5/5 hp (Disapproval on: natural 1-2)</p><p>Tender AC 18; 6/13 hp (Bless: +1 to all attacks, 9/10 rounds)</p><p></p><p>Dire Badger AC 14, 7 hp, 359/360 rounds <a href="http://invisiblecastle.com/roller/view/4870252/" target="_blank">1d20+6=10, 1d6+2=7</a></p><p></p><p>Demon Hound <strong>AC 15</strong> 5/20 hp <a href="http://invisiblecastle.com/roller/view/4869780/" target="_blank">1d20+3=23, 1d4=2</a> & Crit <a href="http://invisiblecastle.com/roller/view/4869781/" target="_blank">1d4=2</a> (permanent loss of 2 hit points); Oi, DT & Scott have had their share but you've had the lion's share of bad luck of late, CB. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6701744, member: 40413"] Lizt pounds on the Hound with little effect as Gratien retreats. The Hound makes a desultory swipe at Gratien as he moves out of combat. Surprisingly, the claws score deep and demonic essence burns at the elf, worse than iron, weakening him. This is like nothing Gratien has experienced before and he isn't sure he'll be able to recover. Despite a well-placed shot this weakness throws his aim off just enough that the Hound avoids the arrow. The bolt of force that Boral throws wounds the Hound and is more effective than the weapons that have struck the demon so far. Kurl's healing attempt fails and he knows that Bobugbubilz grows more easily annoyed. Tender's attack makes a great oozing hole in the Hound's hide. If the rumors of the spear are true then the dwarf could use it to prevent the Hound from returning to gaseous form and escaping. Considering the extent of the wound he just inflicted Tender might need to do so very soon. The badger is right next to Lizt, scratching and clawing but so far without causing injury to the demon. [GM]Scott, your trio is up! (I've already made the badger's attack.)[/GM] [sblock=OOC]FYI: Spear of Hirot; +1 to hit, damage, & initiative. On a hit, the wielder can use the crossbars to pin a creature and reduce its AC by the wielder's STR bonus. Sacrifice action & make a contested strength check to maintain pin. Pinning affects magical and prevents gaseous form, teleporting, etc. Homer AC 11; 8/8 hp Hank AC 10; 5/5 hp Franko AC 10; ?/4+? (Lost: Enlarge) Gratien AC 13; 2/4 hp Lizt AC 14; 4/4 Boral AC 10; 7/7 hp (Lost: Enlarge) Bolt: [url=http://invisiblecastle.com/roller/view/4870248/]1d6=2[/url] Kurl AC 15; 5/5 hp (Disapproval on: natural 1-2) Tender AC 18; 6/13 hp (Bless: +1 to all attacks, 9/10 rounds) Dire Badger AC 14, 7 hp, 359/360 rounds [url=http://invisiblecastle.com/roller/view/4870252/]1d20+6=10, 1d6+2=7[/url] Demon Hound [b]AC 15[/b] 5/20 hp [url=http://invisiblecastle.com/roller/view/4869780/]1d20+3=23, 1d4=2[/url] & Crit [url=http://invisiblecastle.com/roller/view/4869781/]1d4=2[/url] (permanent loss of 2 hit points); Oi, DT & Scott have had their share but you've had the lion's share of bad luck of late, CB. :( [/sblock] [/QUOTE]
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