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<blockquote data-quote="Scott DeWar" data-source="post: 6717763" data-attributes="member: 49929"><p>I have been using coyote code myself, lately. got disgusted with all of my games having such cruddieness . . . . .</p><p></p><p>Franko - The 'touched ' jester shouts with glee then points at the scorcerer and missiles shoot out. He immediately changes to a strange sight of fear crying out in sorry his apologies at some unseen person.</p><p>"I am sorry, your Majesty! I had to! these are the bad people!" tears roll down his cheeks, leaving streaks of red skin.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98389" target="_blank">magic missile caster check: 1D20+4 = [20]+4 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98390" target="_blank">magic missile damage: 4D12+4 = [9, 11, 7, 12]+4 = 43</a></p><p>I love getting that really good roll when it is needed!</p><p></p><p>Hank - Seeing that the numbers need to be evened better, he casts his genderbending spell again and returns to his female form . . again.</p><p>cast summon badger, again</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98392" target="_blank">Caster check: 1D20+3 = [2]+3 = 5</a></p><p>Han understands the criticality of the situation and inwardly hopes for a miracle. the sleleton of the badger starts forming, turns ghostly and starts to disapate, only to form from the wisps as a full badger !</p><p>Sacrifice 7 luck to make this work!!</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98394" target="_blank">Attacks: 1D20 = [17] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98394" target="_blank">1D20 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98394" target="_blank">1D20 = [19] = 19</a></p><p>**not sure what the damage should be. d4?**</p><p></p><p>Hanketta grips her lower abdomen and says,"ugh, I feel . . . . bloated"</p><p></p><p>Homer</p><p>Homer puts his last remaining efforts into fighting for his fellow defenders of this harassed community</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98395" target="_blank">attack - enlarged: 1D16 = [11] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98395" target="_blank">1D16 = [2] = 2</a> <--look, d16's!!</p><p>unfortunately, both attacks miss.</p><p></p><p>Franko's Spell crit bonus:</p><p>1d6+3 missiles, 1d8+4 dam each</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98397" target="_blank"><span style="color: #C0B7A3">_</span>: 1D6+3 = [2]+3 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=98398" target="_blank">missile damages: 1D8+4 = [1]+4 = 5</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=98398" target="_blank">1D8+4 = [6]+4 = 10</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=98398" target="_blank">1D8+4 = [5]+4 = 9</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=98398" target="_blank">1D8+4 = [4]+4 = 8</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=98398" target="_blank">1D8+4 = [8]+4 = 12</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=98398" target="_blank"></a></p><p></p><p>***Question: Are these required to hit the same target as before, or can the be directed at random targets?***</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6717763, member: 49929"] I have been using coyote code myself, lately. got disgusted with all of my games having such cruddieness . . . . . Franko - The 'touched ' jester shouts with glee then points at the scorcerer and missiles shoot out. He immediately changes to a strange sight of fear crying out in sorry his apologies at some unseen person. "I am sorry, your Majesty! I had to! these are the bad people!" tears roll down his cheeks, leaving streaks of red skin. [URL="http://roll.coyotecode.net/lookup.php?rollid=98389"]magic missile caster check: 1D20+4 = [20]+4 = 24[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=98390"]magic missile damage: 4D12+4 = [9, 11, 7, 12]+4 = 43[/URL] I love getting that really good roll when it is needed! Hank - Seeing that the numbers need to be evened better, he casts his genderbending spell again and returns to his female form . . again. cast summon badger, again [URL="http://roll.coyotecode.net/lookup.php?rollid=98392"]Caster check: 1D20+3 = [2]+3 = 5[/URL] Han understands the criticality of the situation and inwardly hopes for a miracle. the sleleton of the badger starts forming, turns ghostly and starts to disapate, only to form from the wisps as a full badger ! Sacrifice 7 luck to make this work!! [URL="http://roll.coyotecode.net/lookup.php?rollid=98394"]Attacks: 1D20 = [17] = 17 1D20 = [5] = 5 1D20 = [19] = 19[/URL] **not sure what the damage should be. d4?** Hanketta grips her lower abdomen and says,"ugh, I feel . . . . bloated" Homer Homer puts his last remaining efforts into fighting for his fellow defenders of this harassed community [URL="http://roll.coyotecode.net/lookup.php?rollid=98395"]attack - enlarged: 1D16 = [11] = 11 1D16 = [2] = 2[/URL] <--look, d16's!! unfortunately, both attacks miss. Franko's Spell crit bonus: 1d6+3 missiles, 1d8+4 dam each [URL="http://roll.coyotecode.net/lookup.php?rollid=98397"][COLOR=#C0B7A3]_[/COLOR]: 1D6+3 = [2]+3 = 5[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=98398"]missile damages: 1D8+4 = [1]+4 = 5 1D8+4 = [6]+4 = 10 1D8+4 = [5]+4 = 9 1D8+4 = [4]+4 = 8 1D8+4 = [8]+4 = 12 [/URL] ***Question: Are these required to hit the same target as before, or can the be directed at random targets?*** [/QUOTE]
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