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Doom of the Savage Kings
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<blockquote data-quote="GlassEye" data-source="post: 6719585" data-attributes="member: 40413"><p>Hank's patron, Fate, continues to make a mockery of Gratien and Lizt's skill with weapons deflecting arrows and attacks.</p><p></p><p>Franko's <em>missile</em> strikes the sorcerer and the Jarl's minion is gone with no trace beyond a spray of red droplets along the back wall. Hank burns luck to bring in another badger and the three creatures attack. Two successfully claw warriors of the Jarl. Homer, alas, also misses his target.</p><p></p><p>Kurl successfully petitions Bobugbubilz and heals Homer to nearly full health. Boral releases his anger at the bald thegn and Tender follows up with a brutal attack that drops the man to the floor, dead. His shield attack misses Ofenloch who tosses away his broken weapon and picks up the dead Jarl's sword.</p><p></p><p>The remaining thegns change tactics somewhat, focusing more on the others in combat and less on Tender. Two still fight against the dwarf but their attacks are deflected by magic and armor. Of the others, one wounds one of the badgers, another deals a serious blow to Homer, and the third drops Hank who begins bleeding out. Hank has a very short time before he dies.</p><p></p><p>[GM]Round Four!</p><p>Everyone is up![/GM]</p><p></p><p>[sblock=OOC]Unfortunately, when you miss the deed die doesn't count. The spear does, but that opponent is dead.</p><p></p><p>Homer AC 12 (modified); 2/8 hp (Enlarged: +1 hit, dmg, AC)</p><p>Hank AC 8 (modified); 0/5 hp (STR 4/10; AGI 4/10; -2 modifier)</p><p>Franko AC 10; ?/4+?</p><p></p><p>Gratien AC 13; 4/4 hp</p><p>Lizt AC 14; 4/4</p><p></p><p>Boral AC 10; 7/7 hp (Lost: Enlarge) </p><p>Kurl AC 15; 5/5 hp (Disapproval on 1-2)</p><p>Tender AC 22; 18/23 hp (modified) (Bless: +1 to all attacks; Enlarge: +4 to attacks, dmg, AC, +10 hp)</p><p></p><p>Badger1 AC 12, 6 hp, (+2, 1d4 damage)</p><p>Badger2 AC 12, 6 hp, (+2, 1d4 damage)</p><p>Badger2 AC 12, 4 hp, (+2, 1d4 damage)</p><p></p><p><span style="color: red">Jarl AC 18 0/16 hp Dead</span></p><p>Thegns AC 16 </p><p>-Ofenloch 3/12 hp </p><p>-Kreig 12/12 hp</p><p>-Orioc 12/12 hp</p><p>-Utherl 12/12 hp kills Hank</p><p>-Haedrick 12/12 hp wounds Homer</p><p><span style="color: red">-Clohn the Bald -8/12 hp Dead</span> </p><p>-Haelf Halfson 8/12 hp wounds badger</p><p></p><p><span style="color: red">Sorcerer AC 10 hp -37/6 Really, really dead</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6719585, member: 40413"] Hank's patron, Fate, continues to make a mockery of Gratien and Lizt's skill with weapons deflecting arrows and attacks. Franko's [i]missile[/i] strikes the sorcerer and the Jarl's minion is gone with no trace beyond a spray of red droplets along the back wall. Hank burns luck to bring in another badger and the three creatures attack. Two successfully claw warriors of the Jarl. Homer, alas, also misses his target. Kurl successfully petitions Bobugbubilz and heals Homer to nearly full health. Boral releases his anger at the bald thegn and Tender follows up with a brutal attack that drops the man to the floor, dead. His shield attack misses Ofenloch who tosses away his broken weapon and picks up the dead Jarl's sword. The remaining thegns change tactics somewhat, focusing more on the others in combat and less on Tender. Two still fight against the dwarf but their attacks are deflected by magic and armor. Of the others, one wounds one of the badgers, another deals a serious blow to Homer, and the third drops Hank who begins bleeding out. Hank has a very short time before he dies. [GM]Round Four! Everyone is up![/GM] [sblock=OOC]Unfortunately, when you miss the deed die doesn't count. The spear does, but that opponent is dead. Homer AC 12 (modified); 2/8 hp (Enlarged: +1 hit, dmg, AC) Hank AC 8 (modified); 0/5 hp (STR 4/10; AGI 4/10; -2 modifier) Franko AC 10; ?/4+? Gratien AC 13; 4/4 hp Lizt AC 14; 4/4 Boral AC 10; 7/7 hp (Lost: Enlarge) Kurl AC 15; 5/5 hp (Disapproval on 1-2) Tender AC 22; 18/23 hp (modified) (Bless: +1 to all attacks; Enlarge: +4 to attacks, dmg, AC, +10 hp) Badger1 AC 12, 6 hp, (+2, 1d4 damage) Badger2 AC 12, 6 hp, (+2, 1d4 damage) Badger2 AC 12, 4 hp, (+2, 1d4 damage) [color=red]Jarl AC 18 0/16 hp Dead[/color] Thegns AC 16 -Ofenloch 3/12 hp -Kreig 12/12 hp -Orioc 12/12 hp -Utherl 12/12 hp kills Hank -Haedrick 12/12 hp wounds Homer [color=red]-Clohn the Bald -8/12 hp Dead[/color] -Haelf Halfson 8/12 hp wounds badger [color=red]Sorcerer AC 10 hp -37/6 Really, really dead[/color] [/sblock] [/QUOTE]
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