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<blockquote data-quote="MacConnell" data-source="post: 8819137" data-attributes="member: 6855223"><p>Instead of only being Plumeir, the Investigators now included two more members. Hopefully the additional sets of eyes, ears, and thoughts would lead to some positive results. As the three walked through the mining community, northward, to find the place where the adolescents had been taken, Plumeir conveyed that this had happened in about the same season, last Cycle. With it raining nearly everyday during the Drenching Season, any hope of tracking anything was negligible. Everything about the situation spoke of planning and skill. Had indigenous cannibals been the culprits, they would likely have taken smaller children, not adolescents. It was a sickening thought. One event was a random occurrence, but twice suggested the establishment of a pattern, a followed plan. Only the parents of those gone missing last Cycle would truly remember that incident. Such is the nature of people.</p><p></p><p>Plumeir conveyed that two boys and two girls had been taken, this time, from the site where the party stood. The Kingdom soldiers were currently poking around that area, more likely to impede any competent search than find evidence. They were dismissed to return to their normal duties, of which they had more competence. It was explained that nothing was discovered at the site, making Plumeir suspect that the kidnappers had immediately crossed the river. Having crossed, himself, boot prints had been discovered in the soft mud next to the river. Rudimentary clans were not known to wear anything on their feet. Boots left little to no impression outside of soft earth, making tracking impractical under the best of conditions, which meant that the Investigators would need to speculate on a direction the enemy might have traveled and hope to find evidence of a camp or anything other than mere prints.</p><p></p><p>As those in Outpost had been questioned and provided that nothing of the sort had ever occurred, there, the only other, known, people who may have something to offer would be those in the Centrin village about half of a day’s walk north of the mines. No one had ever explored very far west of the river, where the kidnapers had exited. A faint drizzle caused a mist to rise over the river, obscuring the other bank.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8819137, member: 6855223"] Instead of only being Plumeir, the Investigators now included two more members. Hopefully the additional sets of eyes, ears, and thoughts would lead to some positive results. As the three walked through the mining community, northward, to find the place where the adolescents had been taken, Plumeir conveyed that this had happened in about the same season, last Cycle. With it raining nearly everyday during the Drenching Season, any hope of tracking anything was negligible. Everything about the situation spoke of planning and skill. Had indigenous cannibals been the culprits, they would likely have taken smaller children, not adolescents. It was a sickening thought. One event was a random occurrence, but twice suggested the establishment of a pattern, a followed plan. Only the parents of those gone missing last Cycle would truly remember that incident. Such is the nature of people. Plumeir conveyed that two boys and two girls had been taken, this time, from the site where the party stood. The Kingdom soldiers were currently poking around that area, more likely to impede any competent search than find evidence. They were dismissed to return to their normal duties, of which they had more competence. It was explained that nothing was discovered at the site, making Plumeir suspect that the kidnappers had immediately crossed the river. Having crossed, himself, boot prints had been discovered in the soft mud next to the river. Rudimentary clans were not known to wear anything on their feet. Boots left little to no impression outside of soft earth, making tracking impractical under the best of conditions, which meant that the Investigators would need to speculate on a direction the enemy might have traveled and hope to find evidence of a camp or anything other than mere prints. As those in Outpost had been questioned and provided that nothing of the sort had ever occurred, there, the only other, known, people who may have something to offer would be those in the Centrin village about half of a day’s walk north of the mines. No one had ever explored very far west of the river, where the kidnapers had exited. A faint drizzle caused a mist to rise over the river, obscuring the other bank. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc] [/QUOTE]
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