Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Door to Nowhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8822244" data-attributes="member: 6855223"><p>[spoiler=Enhancement]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 37(hearing)</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: 32(tuning)</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: 51(smell)</p><p>[/spoiler]</p><p>[spoiler=Investigate]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 45(observe) + 37(hearing) + 98(d100) = 180</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: 45(observe) + 32(tuning) + 50(d100) = 127</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: 61(observe) + 51(smell) + 88(d100) = 200</p><p>[/spoiler]</p><p>Taylar sucked in a slow breath, absorbing the essence of his immediate environment. With his hearing mystically enhanced, he stood in the center of the small clearing, slowly turning in a circle, analyzing all the sounds. He then opened his eyes and continued to turn, assessing what he could see. With the small clearing obscured from direct view of anyone approaching from the mines, Taylar quickly concluded that this was a spot that adolescents would come to when they wanted to avoid adult interference. It made perfect sense.</p><p></p><p>He heard the singing of birds and the movement of rodents. He heard the sounds of the river and wind, swaying the tops of the trees. He could hear the mist, as the tiny droplets burst when contacting a surface. It would take some skill, but the abductors could have successfully come from upstream or from the east. Looking north then east then west, he arrived at the same conclusion Plumeir had offered. Though it would not have been a good approach, the best means of escape would have been to cross the river.</p><p></p><p>Of the four sets of parents, three tended to speak excessively. It was indicative of nervousness and extroversion. The last set of parents were quieter, more pragmatic. They provided sufficient answers to queries but Astarte and Plumeir both realized that all were withholding information. It was not from any perceived sense of malevolence, it was typical self-delusion and omission coming from the relationship of parent to child. A child could have been the worst person ever to breathe; but once missing, a parent can only see him or her as a great loss. These parents were not going to be of much help because they lacked the wherewithal to be helpful, but Astarte and Plumeir deduced that the four children taken were a bit elitist and likely shunned or disabused other children. This fact would cause them to be more often separated from the collective. Ironically, it had put them at risk.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8822244, member: 6855223"] [spoiler=Enhancement] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 37(hearing) [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: 32(tuning) [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: 51(smell) [/spoiler] [spoiler=Investigate] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 45(observe) + 37(hearing) + 98(d100) = 180 [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: 45(observe) + 32(tuning) + 50(d100) = 127 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: 61(observe) + 51(smell) + 88(d100) = 200 [/spoiler] Taylar sucked in a slow breath, absorbing the essence of his immediate environment. With his hearing mystically enhanced, he stood in the center of the small clearing, slowly turning in a circle, analyzing all the sounds. He then opened his eyes and continued to turn, assessing what he could see. With the small clearing obscured from direct view of anyone approaching from the mines, Taylar quickly concluded that this was a spot that adolescents would come to when they wanted to avoid adult interference. It made perfect sense. He heard the singing of birds and the movement of rodents. He heard the sounds of the river and wind, swaying the tops of the trees. He could hear the mist, as the tiny droplets burst when contacting a surface. It would take some skill, but the abductors could have successfully come from upstream or from the east. Looking north then east then west, he arrived at the same conclusion Plumeir had offered. Though it would not have been a good approach, the best means of escape would have been to cross the river. Of the four sets of parents, three tended to speak excessively. It was indicative of nervousness and extroversion. The last set of parents were quieter, more pragmatic. They provided sufficient answers to queries but Astarte and Plumeir both realized that all were withholding information. It was not from any perceived sense of malevolence, it was typical self-delusion and omission coming from the relationship of parent to child. A child could have been the worst person ever to breathe; but once missing, a parent can only see him or her as a great loss. These parents were not going to be of much help because they lacked the wherewithal to be helpful, but Astarte and Plumeir deduced that the four children taken were a bit elitist and likely shunned or disabused other children. This fact would cause them to be more often separated from the collective. Ironically, it had put them at risk. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Door to Nowhere
Top