Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Door to Nowhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8829248" data-attributes="member: 6855223"><p style="text-align: center">[ATTACH=full]266869[/ATTACH]</p><p>Crossing the river during the Drenching Season was a difficult task. The river was at its fullest and the salmon were swimming upstream. Those communities along its banks, other than the mining operation, had boats and nets in the water to partake in the bountiful stock. The abductors did not have boats. They would have had to have crossed by wading or swimming, while carrying captives in tow. The water was cold, and the current was fairly strong. Astarte, Plumeir, and Taylar crossed as they suspected the kidnappers to have done. Though activity was known to be in the river up and downstream from the mines, nothing could be seen in either direction. It was simply too far.</p><p></p><p>The three exited the river on the other side, somewhat downstream from where they had entered. It was difficult to think about anything other than wanting to be drier and warmer, but no one complained. Plumeir walked up and down the river bank for a few minutes until he gestured to where he thought the enemy had previously exited, saying that he had originally discovered a single boot print. He repeated the significance of the fact the kidnappers had been shod. Though miners, soldiers, and clergy wore boots, indigenous clans were always barefooted, as were most other people. The wearing of boots seemed significant, but Plumeir did not know why.</p><p></p><p>The remainder of the day was spent close to the river, traveling short distances inland along discovered game trails looking for clues. As dusk was imminent, camp and a fire were made, with nothing to show for a day’s effort. There was little hope for staying dry, but if no heavy rain fell, the fire was partially protected by stacking rocks around it.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8829248, member: 6855223"] [CENTER][ATTACH type="full"]266869[/ATTACH][/CENTER] Crossing the river during the Drenching Season was a difficult task. The river was at its fullest and the salmon were swimming upstream. Those communities along its banks, other than the mining operation, had boats and nets in the water to partake in the bountiful stock. The abductors did not have boats. They would have had to have crossed by wading or swimming, while carrying captives in tow. The water was cold, and the current was fairly strong. Astarte, Plumeir, and Taylar crossed as they suspected the kidnappers to have done. Though activity was known to be in the river up and downstream from the mines, nothing could be seen in either direction. It was simply too far. The three exited the river on the other side, somewhat downstream from where they had entered. It was difficult to think about anything other than wanting to be drier and warmer, but no one complained. Plumeir walked up and down the river bank for a few minutes until he gestured to where he thought the enemy had previously exited, saying that he had originally discovered a single boot print. He repeated the significance of the fact the kidnappers had been shod. Though miners, soldiers, and clergy wore boots, indigenous clans were always barefooted, as were most other people. The wearing of boots seemed significant, but Plumeir did not know why. The remainder of the day was spent close to the river, traveling short distances inland along discovered game trails looking for clues. As dusk was imminent, camp and a fire were made, with nothing to show for a day’s effort. There was little hope for staying dry, but if no heavy rain fell, the fire was partially protected by stacking rocks around it. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Door to Nowhere
Top