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<blockquote data-quote="MacConnell" data-source="post: 8857011" data-attributes="member: 6855223"><p>[spoiler=Observation]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 52(perception) + 50(d100) = 102</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: 61(observe) + 72 = 133</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: 46 + 151 = 197</p><p>[/spoiler]</p><p>[spoiler=Negotiate]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 57(coerce) + 31(muddle) + 50(d100) = 138</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: 83 + 61(enthrall) + 72 = 216</p><p>[/spoiler]</p><p><strong>The Vineyard</strong>:</p><p>This lightly populated hamlet is located along the Western River about a day’s walk north of Outpost, about six hours north of the main, iron, mining operations. This very small Centrin community was almost destroyed in the erroneous, religious cleansing that occurred in the past. Unlike the Pelimonra Village, the Outliers had been able to save this one. The community was given its name by others of the region due to the active cultivation and selective propagation of native grape vines to produce a sweeter variety. The vines are meticulously tended to grow over manufactured trellis work rather than scaling up the conifers.</p><p></p><p>The current population is significantly smaller than it was during the time of troubles, as about half of the population relocated to Refuge, under the protection of the Priest of Dawn, Vittero Luminet.</p><p></p><p>The community has been recognized by the Kingdom seat, and a Priest of Dawn was sent to educate and aid the people. Though the priest keeps a written record of commercial activity, he makes no dictates upon the residents and even helps with physical labor. There is no structure dedicated to the sole purpose of the religion, but there is a centralized spire honoring the Lord of the Day. Rather than attempt to pressure the citizens, this priest pays homage on his own. Due to his general kindness, others of the community have begun to offer tithes of their productivity, like the priest. This priest is the only Markidian in the village.</p><p></p><p>The two men who traded boats to bring the Investigators across the river, both return to fishing, leaving others, including the priest, to do the talking. There is some confusion, at first, until each party member realizes, at about the same moment that these Centrin people have had children go missing, as well. This brings the total up to seven.</p><p></p><p>Being a bit more rudimentary than the communities of Refuge and, especially, Outpost, the Centrin people are forced to rely more on one another, since no expert has developed in any particular field. Having taken advantage of this simplicity, to add insult to injury, the people who carried away three children also stole some of the better cord being made, suspected to be used to tie their captives. </p><p></p><p>Identical to the suspicions concerning the four children from the mining operation, the Centrin people and Frances, the priest, think that the suspects came from the North, but then crossed the river to escape, while carrying their prize. Though daily activities governing life must continue, such as the active fishing and crop cultivation, the Investigators determine that these people deeply feel the loss of the three youths, especially since the community is so small.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(184, 49, 47)">Taylar</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8857011, member: 6855223"] [spoiler=Observation] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 52(perception) + 50(d100) = 102 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: 61(observe) + 72 = 133 [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: 46 + 151 = 197 [/spoiler] [spoiler=Negotiate] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 57(coerce) + 31(muddle) + 50(d100) = 138 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: 83 + 61(enthrall) + 72 = 216 [/spoiler] [B]The Vineyard[/B]: This lightly populated hamlet is located along the Western River about a day’s walk north of Outpost, about six hours north of the main, iron, mining operations. This very small Centrin community was almost destroyed in the erroneous, religious cleansing that occurred in the past. Unlike the Pelimonra Village, the Outliers had been able to save this one. The community was given its name by others of the region due to the active cultivation and selective propagation of native grape vines to produce a sweeter variety. The vines are meticulously tended to grow over manufactured trellis work rather than scaling up the conifers. The current population is significantly smaller than it was during the time of troubles, as about half of the population relocated to Refuge, under the protection of the Priest of Dawn, Vittero Luminet. The community has been recognized by the Kingdom seat, and a Priest of Dawn was sent to educate and aid the people. Though the priest keeps a written record of commercial activity, he makes no dictates upon the residents and even helps with physical labor. There is no structure dedicated to the sole purpose of the religion, but there is a centralized spire honoring the Lord of the Day. Rather than attempt to pressure the citizens, this priest pays homage on his own. Due to his general kindness, others of the community have begun to offer tithes of their productivity, like the priest. This priest is the only Markidian in the village. The two men who traded boats to bring the Investigators across the river, both return to fishing, leaving others, including the priest, to do the talking. There is some confusion, at first, until each party member realizes, at about the same moment that these Centrin people have had children go missing, as well. This brings the total up to seven. Being a bit more rudimentary than the communities of Refuge and, especially, Outpost, the Centrin people are forced to rely more on one another, since no expert has developed in any particular field. Having taken advantage of this simplicity, to add insult to injury, the people who carried away three children also stole some of the better cord being made, suspected to be used to tie their captives. Identical to the suspicions concerning the four children from the mining operation, the Centrin people and Frances, the priest, think that the suspects came from the North, but then crossed the river to escape, while carrying their prize. Though daily activities governing life must continue, such as the active fishing and crop cultivation, the Investigators determine that these people deeply feel the loss of the three youths, especially since the community is so small. [spoiler=Character Data] [COLOR=rgb(184, 49, 47)]Taylar[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and provide a random roll.[/ooc] [/QUOTE]
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