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<blockquote data-quote="MacConnell" data-source="post: 8957252" data-attributes="member: 6855223"><p>[spoiler=Enhancement]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 46(hearing)</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 51(smell, camo)</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>: 37(hearing)</p><p>[/spoiler]</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 51(perception) + 46(hearing) + 50(d100) = 147</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 61(observe) + 51(smell) + 58 = 170</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>: 46 + 37(hearing) + 66 = 149</p><p>[/spoiler]</p><p>Having no way of knowing who could be found ahead, the party prepares for the worst, as is the nature of experienced travelers. Both Taylar and Astarte could hear Plumeir move through the trees but he demonstrates some skill, as he sounds more like an animal than a person. After only a few steps he was very difficult to see.</p><p></p><p>The trail was not straight, as it tended to follow the river; but based upon the direction of the curious sounds and smells, it should head more to the East, meeting with the direction Plumeir is moving. Walking the trail is faster than cutting through the trees. Astarte continues with Taylar. At about the same distance, all three can view the cause of the sound and the campfire.</p><p></p><p>Taylar had seen members of this tribe before, as the Outliers had been ambushed by them along the Western Road, twice. They are on the taller side of average but not so muscular, charcoal gray, Aedamans. As a tribe, they are wanderers, suspicious, and defensive, contributing very little to societal advancement. When encountered, they tend to exhibit a bully mentality and provoke hostility, sometimes ambushing caravans to steal supplies.</p><p></p><p>Whereas they are normally clothed and equipped rudimentarily to simply, this particular group of three couples of Nishurins are clothed in fairly well-made leather garments, including full boots, not just shin guards and equipped with recurve bows and metal-tipped arrows. There are no signs of children with them or having been with them. It is not likely that these are the kidnappers, but the camp, though not a village, looks to be a bit permanent. Someone is evidently supplying this group, and it seems highly likely that they are in associations with the kidnappers.</p><p></p><p>As the party observes the group, the Nishurins indicate a great wariness of their surroundings and ready arrows as they begin to look about for a danger they, evidently cannot yet see. Each of the party is still too distant to attempt a mystical assault and line of sight is not good enough to warrant a projectile.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>]: full wellness</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8957252, member: 6855223"] [spoiler=Enhancement] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 46(hearing) [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 51(smell, camo) [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]: 37(hearing) [/spoiler] [spoiler=Wariness] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 51(perception) + 46(hearing) + 50(d100) = 147 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 61(observe) + 51(smell) + 58 = 170 [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]: 46 + 37(hearing) + 66 = 149 [/spoiler] Having no way of knowing who could be found ahead, the party prepares for the worst, as is the nature of experienced travelers. Both Taylar and Astarte could hear Plumeir move through the trees but he demonstrates some skill, as he sounds more like an animal than a person. After only a few steps he was very difficult to see. The trail was not straight, as it tended to follow the river; but based upon the direction of the curious sounds and smells, it should head more to the East, meeting with the direction Plumeir is moving. Walking the trail is faster than cutting through the trees. Astarte continues with Taylar. At about the same distance, all three can view the cause of the sound and the campfire. Taylar had seen members of this tribe before, as the Outliers had been ambushed by them along the Western Road, twice. They are on the taller side of average but not so muscular, charcoal gray, Aedamans. As a tribe, they are wanderers, suspicious, and defensive, contributing very little to societal advancement. When encountered, they tend to exhibit a bully mentality and provoke hostility, sometimes ambushing caravans to steal supplies. Whereas they are normally clothed and equipped rudimentarily to simply, this particular group of three couples of Nishurins are clothed in fairly well-made leather garments, including full boots, not just shin guards and equipped with recurve bows and metal-tipped arrows. There are no signs of children with them or having been with them. It is not likely that these are the kidnappers, but the camp, though not a village, looks to be a bit permanent. Someone is evidently supplying this group, and it seems highly likely that they are in associations with the kidnappers. As the party observes the group, the Nishurins indicate a great wariness of their surroundings and ready arrows as they begin to look about for a danger they, evidently cannot yet see. Each of the party is still too distant to attempt a mystical assault and line of sight is not good enough to warrant a projectile. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]]: full wellness [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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