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<blockquote data-quote="MacConnell" data-source="post: 8995475" data-attributes="member: 6855223"><p>[spoiler=Wariness]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 52(wariness) + 47(hearing) + 50(d100) = 149</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 60 + 54(smell) + 67 = 181</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 47 + 38(hearing) + 52 = 137[/spoiler]</p><p>This desert seems void of any other form of life. Nothing else was seen during the previous day or the current night, not even a vulture circling high overhead. The night is remarkably cold, possibly a tactile illusion due to the extreme heat of the day.</p><p></p><p>Beginning to walk even before first light, after about three hours the ground begins to change. The granular nature of the sand becomes more powdery, and the yellow color becomes more of a reddish orange. The substrate also becomes firmer, and steps do not sink into it. There also arises an occasional swirling of the air. Sometimes it is a mere breeze, other times more forceful. Sometimes the wind is hot. Sometimes it seems cool. While walking becomes easier and faster, the prints that are being followed disappear.</p><p></p><p>Fortunately the change in substrate is accompanied by a change in topography that makes walking in a straight line easy to determine. Sporadically, somewhat cylindrical rocks jut straight up out of the sand. Some are about the height of a person, others could not be topped if ten people could stand one upon the other. The wind continues to become more forceful, sucking a fine patina of the reddish powder to swirl about the air, significantly reducing distant vision. By midday no one can see farther ahead than about 30 strides; but looking up, above the swirling dust, the party suddenly realizes that the peaks of the Dragon’s Spine are looming over them. The eastern edge of this desert is close at hand.</p><p></p><p>Walking near enough to a very large, rocky spire four people are seen sitting in its shade at its base. Because they are out of the sun, their heads are uncovered; but because of the dust, they still wear their masks. The four of them appear to be dozing or at least resting with their backs against the rock. Because their hoods are down, they can be recognized as Maldrogs. The party is both masked and hooded and cannot be recognized. The largest male opens his eyes and reflexively eases his hand around the large fighting axe resting across his lap. Seeing that there are only three in the party the Maldrog relaxes his hand and nods. One of the females stands, slowly, because she is wielding some type of mechanical bow, the likes of which no one in the party has ever seen. [It is a crossbow.] She is relaxed and does not take a threatening posture.</p><p></p><p style="text-align: center">[ATTACH=full]282259[/ATTACH]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p>vest: 29</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>tunic: 48</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>none[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8995475, member: 6855223"] [spoiler=Wariness] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 52(wariness) + 47(hearing) + 50(d100) = 149 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 60 + 54(smell) + 67 = 181 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 47 + 38(hearing) + 52 = 137[/spoiler] This desert seems void of any other form of life. Nothing else was seen during the previous day or the current night, not even a vulture circling high overhead. The night is remarkably cold, possibly a tactile illusion due to the extreme heat of the day. Beginning to walk even before first light, after about three hours the ground begins to change. The granular nature of the sand becomes more powdery, and the yellow color becomes more of a reddish orange. The substrate also becomes firmer, and steps do not sink into it. There also arises an occasional swirling of the air. Sometimes it is a mere breeze, other times more forceful. Sometimes the wind is hot. Sometimes it seems cool. While walking becomes easier and faster, the prints that are being followed disappear. Fortunately the change in substrate is accompanied by a change in topography that makes walking in a straight line easy to determine. Sporadically, somewhat cylindrical rocks jut straight up out of the sand. Some are about the height of a person, others could not be topped if ten people could stand one upon the other. The wind continues to become more forceful, sucking a fine patina of the reddish powder to swirl about the air, significantly reducing distant vision. By midday no one can see farther ahead than about 30 strides; but looking up, above the swirling dust, the party suddenly realizes that the peaks of the Dragon’s Spine are looming over them. The eastern edge of this desert is close at hand. Walking near enough to a very large, rocky spire four people are seen sitting in its shade at its base. Because they are out of the sun, their heads are uncovered; but because of the dust, they still wear their masks. The four of them appear to be dozing or at least resting with their backs against the rock. Because their hoods are down, they can be recognized as Maldrogs. The party is both masked and hooded and cannot be recognized. The largest male opens his eyes and reflexively eases his hand around the large fighting axe resting across his lap. Seeing that there are only three in the party the Maldrog relaxes his hand and nods. One of the females stands, slowly, because she is wielding some type of mechanical bow, the likes of which no one in the party has ever seen. [It is a crossbow.] She is relaxed and does not take a threatening posture. [CENTER][ATTACH type="full"]282259[/ATTACH][/CENTER] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness vest: 29 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Collections] none[/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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