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<blockquote data-quote="MacConnell" data-source="post: 9000678" data-attributes="member: 6855223"><p>Season: Drenching. Day: 50</p><p>[spoiler=Negotiate]</p><p>Plumeir: 82(coerce) + 64(Enthral) + 68(d100) = 214</p><p>Taylar: 70 + 34(allure) + 85 = 189[/spoiler]</p><p>The remaining Maldrogs stand when Taylar addresses them. None takes an aggressive posture. The large man, who had previously nodded and is likely that party’s leader, responds, “<span style="color: rgb(147, 101, 184)">Möge die Erde dich erden. Mögest du immer den Weg nach Hause kennen</span>,” which is to say, “<span style="color: rgb(147, 101, 184)">May the Earth ground you. May you always know the way home</span>.”</p><p></p><p>This is a common Maldrog blessing given between friendly travelers. Taylar knows this expression and its correct response, though he has had little opportunity to use it. He replies, “<span style="color: rgb(243, 121, 52)">Darauf trinke ich</span>!” That is to say, “<span style="color: rgb(243, 121, 52)">I will drink to that</span>!”</p><p></p><p>Common courtesies exchanged, the big man, who is not quite as muscular as Taylar, introduces himself as Kol and continues to speak. “<span style="color: rgb(147, 101, 184)">Lost</span>?” He smiles and nods. “<span style="color: rgb(147, 101, 184)">Only the Evipaun come across the sand. I wish you success. I hate forced labor as much as any Maldrog. I suspect you to be no different. We know their timing. Last Cycle I chose to take them out, and we waited out in the sand. There are eight of them. At the time, there were eight of us. I would have attacked them if they had been twelve</span>.”</p><p></p><p>He wets his lips. “<span style="color: rgb(147, 101, 184)">They cut through us like we were mere children. Only the four of us survived. They never leave the same way that they arrive. If they are still here, do not try to attack them in the valley. Let me tell you something about where you are heading</span>.”</p><p></p><p>He explains that the shape of the valley and the vanishing stream that flows from the mountains make a micro habitat. At this time of the Cycle the lake will have flooded all across the cotton fields. It shrinks throughout the remainder but never completely disappears. Since there is no exiting river, the water must evaporate or seep through the substrate to some underground aquifer. "<span style="color: rgb(147, 101, 184)">Do not try to take any of the water. You will need to buy it. The Pelimonra who control this community will stick you so full of arrows you will die looking like a quillion. Crops and livestock are continually managed to maximize productivity</span>."</p><p></p><p>“<span style="color: rgb(147, 101, 184)">While they lack scruples and trade in everything, including slaves, unfortunately, they are not specifically malevolent, but they do have Benders, and not just some campfire flicker. I am talking real Air Chokers and Storm Bringers. Even the Deviard who trade here do not challenge their authority. Those Earth Blighters buy slaves. We have managed to follow and take out a few parties of them, away from prying eyes. In fact, that has become our main venture. A little mercenary, I know, but they deserve it</span>.”</p><p></p><p>Lastly Kol adds, “<span style="color: rgb(147, 101, 184)">If you have any salt, a mere handful will buy you all the water that you can carry</span>.”[gm]Each party member will, in fact, carry about a handful of salt.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p>vest: 29</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>tunic: 48</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>none[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9000678, member: 6855223"] Season: Drenching. Day: 50 [spoiler=Negotiate] Plumeir: 82(coerce) + 64(Enthral) + 68(d100) = 214 Taylar: 70 + 34(allure) + 85 = 189[/spoiler] The remaining Maldrogs stand when Taylar addresses them. None takes an aggressive posture. The large man, who had previously nodded and is likely that party’s leader, responds, “[COLOR=rgb(147, 101, 184)]Möge die Erde dich erden. Mögest du immer den Weg nach Hause kennen[/COLOR],” which is to say, “[COLOR=rgb(147, 101, 184)]May the Earth ground you. May you always know the way home[/COLOR].” This is a common Maldrog blessing given between friendly travelers. Taylar knows this expression and its correct response, though he has had little opportunity to use it. He replies, “[COLOR=rgb(243, 121, 52)]Darauf trinke ich[/COLOR]!” That is to say, “[COLOR=rgb(243, 121, 52)]I will drink to that[/COLOR]!” Common courtesies exchanged, the big man, who is not quite as muscular as Taylar, introduces himself as Kol and continues to speak. “[COLOR=rgb(147, 101, 184)]Lost[/COLOR]?” He smiles and nods. “[COLOR=rgb(147, 101, 184)]Only the Evipaun come across the sand. I wish you success. I hate forced labor as much as any Maldrog. I suspect you to be no different. We know their timing. Last Cycle I chose to take them out, and we waited out in the sand. There are eight of them. At the time, there were eight of us. I would have attacked them if they had been twelve[/COLOR].” He wets his lips. “[COLOR=rgb(147, 101, 184)]They cut through us like we were mere children. Only the four of us survived. They never leave the same way that they arrive. If they are still here, do not try to attack them in the valley. Let me tell you something about where you are heading[/COLOR].” He explains that the shape of the valley and the vanishing stream that flows from the mountains make a micro habitat. At this time of the Cycle the lake will have flooded all across the cotton fields. It shrinks throughout the remainder but never completely disappears. Since there is no exiting river, the water must evaporate or seep through the substrate to some underground aquifer. "[COLOR=rgb(147, 101, 184)]Do not try to take any of the water. You will need to buy it. The Pelimonra who control this community will stick you so full of arrows you will die looking like a quillion. Crops and livestock are continually managed to maximize productivity[/COLOR]." “[COLOR=rgb(147, 101, 184)]While they lack scruples and trade in everything, including slaves, unfortunately, they are not specifically malevolent, but they do have Benders, and not just some campfire flicker. I am talking real Air Chokers and Storm Bringers. Even the Deviard who trade here do not challenge their authority. Those Earth Blighters buy slaves. We have managed to follow and take out a few parties of them, away from prying eyes. In fact, that has become our main venture. A little mercenary, I know, but they deserve it[/COLOR].” Lastly Kol adds, “[COLOR=rgb(147, 101, 184)]If you have any salt, a mere handful will buy you all the water that you can carry[/COLOR].”[gm]Each party member will, in fact, carry about a handful of salt.[/gm] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness vest: 29 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Collections] none[/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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