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<blockquote data-quote="MacConnell" data-source="post: 9011881" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 50</p><p>[spoiler=Negotiate]</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 82(coerce) + 64(enthral) + 70(d100) = 216</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 70 + 31(muddle) + 158 = 259[/spoiler]</p><p>As the big man begins to respond, the woman standing near him touches his arm and responds, first. “<span style="color: rgb(147, 101, 184)">I am called Karen. For merely three of you to travel and not mention the loss of other members gives me great indication of your prowess and potential. I can sense the talent of Bending within you, Taylar, and the woman, but I can sense nothing of the Markidian man, Plumeir, though I would bet my right arm he can sense it in me. You will find that Bending is not</span>…” She pauses trying to find the right words. “<span style="color: rgb(147, 101, 184)">treated here as it is in most societies; but like with your weapons, you should not overtly employ it to assault anyone within the valley</span>.”</p><p></p><p>The man waits for the woman to finish then continues. “<span style="color: rgb(147, 101, 184)">I respect your offer. I am honored by it, but we must decline, as we must be about our own particular mission. We were waiting here for a reason. This spire and one just like across the opening of the valley, which is about two hours due north, represent some invisible line of demarcation. The Pelimonra will interfere with any conflict that happens inside that line, to the East; but outside of it, they would stand there and watch two groups kill one another. That is important</span>.”</p><p></p><p>He continues as the others prepare to depart. “<span style="color: rgb(147, 101, 184)">Everyone covers their head from the Daylight and their face from the dust, but the Pelimonra are easily recognized for they wear a bright blue cloth covering for their heads. They also wear white cotton garments. Once stained with the dust, they are passed to others who remain in the valley. Everyone lives or stays in tents. The tavern, which I recommend, is a large tent. We call this place the Trade Arena. Excellent gear may be acquired here. Others call the place by other names. I do not know what the Pelimonra call it. I do not speak their language but several speak ours. They also speak Markidian and several other languages</span>.”</p><p></p><p>When the others are ready they signal Kol, who nods back to them. “<span style="color: rgb(147, 101, 184)">We must be going. People come and go into the valley by paths that lead into the mountains. We have not followed them all. Other groups come and go as we are now, by keeping the rocks to one side and the sand to the other. This prevents one from getting lost. I wish you success. Follow the Evipaun outside of the valley before you strike. The valley is small, not more than three hours across in any direction</span>.”</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p>vest: 29</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>tunic: 48</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>none[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9011881, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 50 [spoiler=Negotiate] [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 82(coerce) + 64(enthral) + 70(d100) = 216 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 70 + 31(muddle) + 158 = 259[/spoiler] As the big man begins to respond, the woman standing near him touches his arm and responds, first. “[COLOR=rgb(147, 101, 184)]I am called Karen. For merely three of you to travel and not mention the loss of other members gives me great indication of your prowess and potential. I can sense the talent of Bending within you, Taylar, and the woman, but I can sense nothing of the Markidian man, Plumeir, though I would bet my right arm he can sense it in me. You will find that Bending is not[/COLOR]…” She pauses trying to find the right words. “[COLOR=rgb(147, 101, 184)]treated here as it is in most societies; but like with your weapons, you should not overtly employ it to assault anyone within the valley[/COLOR].” The man waits for the woman to finish then continues. “[COLOR=rgb(147, 101, 184)]I respect your offer. I am honored by it, but we must decline, as we must be about our own particular mission. We were waiting here for a reason. This spire and one just like across the opening of the valley, which is about two hours due north, represent some invisible line of demarcation. The Pelimonra will interfere with any conflict that happens inside that line, to the East; but outside of it, they would stand there and watch two groups kill one another. That is important[/COLOR].” He continues as the others prepare to depart. “[COLOR=rgb(147, 101, 184)]Everyone covers their head from the Daylight and their face from the dust, but the Pelimonra are easily recognized for they wear a bright blue cloth covering for their heads. They also wear white cotton garments. Once stained with the dust, they are passed to others who remain in the valley. Everyone lives or stays in tents. The tavern, which I recommend, is a large tent. We call this place the Trade Arena. Excellent gear may be acquired here. Others call the place by other names. I do not know what the Pelimonra call it. I do not speak their language but several speak ours. They also speak Markidian and several other languages[/COLOR].” When the others are ready they signal Kol, who nods back to them. “[COLOR=rgb(147, 101, 184)]We must be going. People come and go into the valley by paths that lead into the mountains. We have not followed them all. Other groups come and go as we are now, by keeping the rocks to one side and the sand to the other. This prevents one from getting lost. I wish you success. Follow the Evipaun outside of the valley before you strike. The valley is small, not more than three hours across in any direction[/COLOR].” [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness vest: 29 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Collections] none[/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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