Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Door to Nowhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 9022205" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 50</p><p>[spoiler=Search]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 57(observe) + 47(hearing) + 54(d100) = 158</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 61 + 54(smell) + 63 = 178</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 47 + 34(tuning) + 75 = 156[/spoiler]</p><p style="text-align: center">[ATTACH=full]285105[/ATTACH]</p><p>[ooc]The tavern is marked.[/ooc]</p><p>As the Maldrogs walk away, Kol looks up at the hazy sky, pinpointing the Daylight despite the dust in the air. He says mostly to himself but loud enough to be heard, “Yes, it is time.” For whatever reason the group was waiting remains unknown.</p><p></p><p>As the day progresses into afternoon and beyond, the breeze from the mountains dies down, and the dust begins to settle, allowing for much greater visibility. This peculiar community is far more populated than expected, but the locals can as easily be identified from the outsiders as Kol had said, even though everyone is masked. The Pelimonra do not toil, they seem to all be monitoring the activity and movement of others. Their bright blue head coverings are quite distinct. They are also all armed with exceptional, dark, wood bows that appear to be a combination of a stranded bow and a recurve bow. They all keep an arrow at ready, though they are friendly and acknowledge anyone who nears them. Other people acknowledge the Investigators by nod or gesture. No one attempts to accost the party.</p><p></p><p>There are several, extremely large tents erected near the lake, with smaller tents dispersed about the area. The smaller tents are individual or familial residences. The large tents must be for commercial enterprises. They are large enough to count 5 minutes to walk along one side. Two of the tents show more activity than the other two. One is discovered to be the tavern, the other is discovered to be a trade market. The quieter tents have guards posted at the entrance. These guards are not observed to prevent entry, but they do question all comers. The purpose of those two tents is not yet known.</p><p></p><p>There are workers wading through the flooded area where cotton will be grown. They are breaking the exposed ends of last Cycle’s spent cotton plants to encourage the budding of new growth that should soon be coming. These workers are not Pelimonra, and they are watched, but they do not appear to be slaves. Their work is too leisure for forced labor. On the north side of the community, carved back into the rock itself to provide constant shade, are three different indentations whose outside is covered with cloth to prevent anything inside from being seen. There are no Pelimonra archers outside of these structures; instead, the guards here are clothed in vibrant red, flowing robes with matching hoods and masks. The robes are only bound by a belt about the waist from which hangs a pair of curved swords.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p><span style="color: rgb(44, 130, 201)">Astarte</span>: full wellness</p><p>vest: 29</p><p><span style="color: rgb(97, 189, 109)">Plumeir</span>: full wellness</p><p>tunic: 48</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>none [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9022205, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 50 [spoiler=Search] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 57(observe) + 47(hearing) + 54(d100) = 158 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 61 + 54(smell) + 63 = 178 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 47 + 34(tuning) + 75 = 156[/spoiler] [CENTER][ATTACH type="full" alt="IMG_0173.jpeg"]285105[/ATTACH][/CENTER] [ooc]The tavern is marked.[/ooc] As the Maldrogs walk away, Kol looks up at the hazy sky, pinpointing the Daylight despite the dust in the air. He says mostly to himself but loud enough to be heard, “Yes, it is time.” For whatever reason the group was waiting remains unknown. As the day progresses into afternoon and beyond, the breeze from the mountains dies down, and the dust begins to settle, allowing for much greater visibility. This peculiar community is far more populated than expected, but the locals can as easily be identified from the outsiders as Kol had said, even though everyone is masked. The Pelimonra do not toil, they seem to all be monitoring the activity and movement of others. Their bright blue head coverings are quite distinct. They are also all armed with exceptional, dark, wood bows that appear to be a combination of a stranded bow and a recurve bow. They all keep an arrow at ready, though they are friendly and acknowledge anyone who nears them. Other people acknowledge the Investigators by nod or gesture. No one attempts to accost the party. There are several, extremely large tents erected near the lake, with smaller tents dispersed about the area. The smaller tents are individual or familial residences. The large tents must be for commercial enterprises. They are large enough to count 5 minutes to walk along one side. Two of the tents show more activity than the other two. One is discovered to be the tavern, the other is discovered to be a trade market. The quieter tents have guards posted at the entrance. These guards are not observed to prevent entry, but they do question all comers. The purpose of those two tents is not yet known. There are workers wading through the flooded area where cotton will be grown. They are breaking the exposed ends of last Cycle’s spent cotton plants to encourage the budding of new growth that should soon be coming. These workers are not Pelimonra, and they are watched, but they do not appear to be slaves. Their work is too leisure for forced labor. On the north side of the community, carved back into the rock itself to provide constant shade, are three different indentations whose outside is covered with cloth to prevent anything inside from being seen. There are no Pelimonra archers outside of these structures; instead, the guards here are clothed in vibrant red, flowing robes with matching hoods and masks. The robes are only bound by a belt about the waist from which hangs a pair of curved swords. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 [COLOR=rgb(44, 130, 201)]Astarte[/COLOR]: full wellness vest: 29 [COLOR=rgb(97, 189, 109)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Collections] none [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Door to Nowhere
Top