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<blockquote data-quote="MacConnell" data-source="post: 9048390" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 50</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 53(perception) + 30(d100) = 83</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 61(observation) + 69 = 130</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 47 + 87 = 134[/spoiler]</p><p style="text-align: center">[ATTACH=full]288076[/ATTACH]</p><p>The behavior of the Kozzog working in the metallurgist tent happened to be typical for the entire tribe. It is not that they are unfriendly, they lack the emotional capacity to be considered friendly. They simply stick to business. Their skill and wares are worth remembering for the future possibility of trade.</p><p></p><p>The next tent is structured and guarded in a similar manner; however, the Pelimonrae guards simply gesture for the party to remove their hoods and masks when entering. This tent is used for tanning and leather working and meat processing. As caprinae are suited to the dry, rocky environment, small herds have been domesticated and their carcasses are processed here. Other game collected by traveling hunters is also traded here.</p><p></p><p>This business is operated by a clan of Sioliri (pronounced Show leer Ree). With Taylar and Astarte being familiar with the tribe because of the community across the river from Refuge, some pleasantries can be exchanged. To the benefit of the party, one of the Faethrins speaks Maldrog quite fluently. After about a minute within the tent, the party suddenly realizes that there is no odor coming from the processing of the animals. This is not naturally possible. Plumeir may have never considered the concept, but he realizes that he could perform the same task. The Sioliri fit the statistics for the percentage of those who can bend waylines, for Astarte and Taylar can sense that one in 10 within the tent have the talent. Plumeir can sense that they actually exceed the normal percentage by a few. While far more personable than the Kozzogs, the Sioliri are mostly interested in their work and leave the party to look around on their own after a brief conversation.</p><p>[spoiler=Character Data]</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p>Astarte: full wellness</p><p>vest: 29</p><p>Plumeir: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>4 missing children from Mining</p><p>3 missing from Vineyard</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9048390, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 50 [spoiler=Wariness] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 53(perception) + 30(d100) = 83 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 61(observation) + 69 = 130 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 47 + 87 = 134[/spoiler] [CENTER][ATTACH type="full"]288076[/ATTACH][/CENTER] The behavior of the Kozzog working in the metallurgist tent happened to be typical for the entire tribe. It is not that they are unfriendly, they lack the emotional capacity to be considered friendly. They simply stick to business. Their skill and wares are worth remembering for the future possibility of trade. The next tent is structured and guarded in a similar manner; however, the Pelimonrae guards simply gesture for the party to remove their hoods and masks when entering. This tent is used for tanning and leather working and meat processing. As caprinae are suited to the dry, rocky environment, small herds have been domesticated and their carcasses are processed here. Other game collected by traveling hunters is also traded here. This business is operated by a clan of Sioliri (pronounced Show leer Ree). With Taylar and Astarte being familiar with the tribe because of the community across the river from Refuge, some pleasantries can be exchanged. To the benefit of the party, one of the Faethrins speaks Maldrog quite fluently. After about a minute within the tent, the party suddenly realizes that there is no odor coming from the processing of the animals. This is not naturally possible. Plumeir may have never considered the concept, but he realizes that he could perform the same task. The Sioliri fit the statistics for the percentage of those who can bend waylines, for Astarte and Taylar can sense that one in 10 within the tent have the talent. Plumeir can sense that they actually exceed the normal percentage by a few. While far more personable than the Kozzogs, the Sioliri are mostly interested in their work and leave the party to look around on their own after a brief conversation. [spoiler=Character Data] Taylar: full wellness tunic: 60 - 3 - 3 = 54 Astarte: full wellness vest: 29 Plumeir: full wellness tunic: 48 [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner 4 missing children from Mining 3 missing from Vineyard Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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