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<blockquote data-quote="MacConnell" data-source="post: 9053767" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 50</p><p>[gm]The point of the mundane information is to try to create an ambiance for the area, but I am never able to accurately convey what I picture in my head. The Kingdom of West Cove is a nominal community. The Eastern Oasis of the Ka’ard Taerm is a paranormal community. At the completion of this mission, the characters should be of paranormal status and this new location can be used to host other missions.</p><p></p><p>I also forgot to mention that the Kozzogs said they could easily forge replacements for the bludgeons of Taylar using harder alloys, though the cost was yet more than the party could even consider.[/gm]</p><p>Having already dismissed the phenomenon of there being no smell inside the butchering tent, the party is again amazed at a paranormal occurrence when stepping inside the tavern tent. Percussion music, which could not be heard outside of the tent, is being made by a group of drummers in the center of the tent. The music is lively and even a bit loud. The activity within this tent is a dramatic change from those whose purpose is business.</p><p></p><p>There is not much for furniture, which makes sense for the lack of materials in a desert. Much of the sand is covered with thick rugs, and the great variety of people are enjoying food and drink while reclining on large pillows. There are even people dancing to the music in the area around the drummers. The rhythm is pleasing and creates a sense of happiness. Unfortunately though, this music will make it impossible to eavesdrop. Ongoing conversations are conducted mouth to ear with the peoples faces almost touching. There is a greater diversity of people within the tent than the party has ever before seen.</p><p></p><p>There are various servers wandering the through seated guests, and the party sees that there are unoccupied piles of pillows that they could commandeer for themselves and be waited upon. The servers are all graceful and attractive, though being of various tribes. The quietly observant and standing armed guards are all Pelimonrae. Their blue headgear being wrapped around their necks.</p><p></p><p>As the party finds a place to sit and everyone’s eyes adjust to the dimmer light within the tent or vision is mystically augmented, several small groups of people are recognized as never having been encountered peaceably, including a small party of Deviards and a party of Evipaun, not too distant. The Evipaun appear to be a bit drunk.</p><p></p><p>After a couple of unsuccessful attempts to communicate with servers, one arrives who can speak Markidian, though she is Centrin. For six measures of salt the whole party can get food and drink and have a waterskin refilled.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>vest: 29</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>4 missing children from Mining</p><p>3 missing from Vineyard</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9053767, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 50 [gm]The point of the mundane information is to try to create an ambiance for the area, but I am never able to accurately convey what I picture in my head. The Kingdom of West Cove is a nominal community. The Eastern Oasis of the Ka’ard Taerm is a paranormal community. At the completion of this mission, the characters should be of paranormal status and this new location can be used to host other missions. I also forgot to mention that the Kozzogs said they could easily forge replacements for the bludgeons of Taylar using harder alloys, though the cost was yet more than the party could even consider.[/gm] Having already dismissed the phenomenon of there being no smell inside the butchering tent, the party is again amazed at a paranormal occurrence when stepping inside the tavern tent. Percussion music, which could not be heard outside of the tent, is being made by a group of drummers in the center of the tent. The music is lively and even a bit loud. The activity within this tent is a dramatic change from those whose purpose is business. There is not much for furniture, which makes sense for the lack of materials in a desert. Much of the sand is covered with thick rugs, and the great variety of people are enjoying food and drink while reclining on large pillows. There are even people dancing to the music in the area around the drummers. The rhythm is pleasing and creates a sense of happiness. Unfortunately though, this music will make it impossible to eavesdrop. Ongoing conversations are conducted mouth to ear with the peoples faces almost touching. There is a greater diversity of people within the tent than the party has ever before seen. There are various servers wandering the through seated guests, and the party sees that there are unoccupied piles of pillows that they could commandeer for themselves and be waited upon. The servers are all graceful and attractive, though being of various tribes. The quietly observant and standing armed guards are all Pelimonrae. Their blue headgear being wrapped around their necks. As the party finds a place to sit and everyone’s eyes adjust to the dimmer light within the tent or vision is mystically augmented, several small groups of people are recognized as never having been encountered peaceably, including a small party of Deviards and a party of Evipaun, not too distant. The Evipaun appear to be a bit drunk. After a couple of unsuccessful attempts to communicate with servers, one arrives who can speak Markidian, though she is Centrin. For six measures of salt the whole party can get food and drink and have a waterskin refilled. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness vest: 29 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner 4 missing children from Mining 3 missing from Vineyard Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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