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<blockquote data-quote="MacConnell" data-source="post: 9086991" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 50</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 43(soullessness)</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 54(camouflage)</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 36(soullessness) [/spoiler]</p><p>[spoiler=Follow]</p><p>Astarte: 57(observation) + 50(d100) = 107</p><p>Plumeir: 61 + 61 = 122</p><p>Taylar: 47 + 81 = 128[/spoiler]</p><p>The party has no difficulty in following the drunken Evipaun, but the mystically enhancing night vision is required to make it possible. Even with the unobscured moonlight, there is a haziness to linear vision, and moon shadows are less than definitive. The kidnappers show no awareness of their environment. They head directly toward another large tent and stumble inside.</p><p></p><p>This leads the party inside the community sleeping tent, the equivalent to an inn back in The Kingdom of West Cove. The space under the extremely large canopy is furnished almost identically to the tavern tent. There are plenty of unoccupied rugs and pillows to allow the party to settle with a good view of the Evipaun. The inside of the tent is very partially illuminated with what appears to be covered oil lamps.</p><p>[spoiler=Character Data]</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p>Astarte: full wellness</p><p>vest: 29</p><p>Plumeir: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>4 missing children from Mining</p><p>3 missing from Vineyard</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9086991, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 50 [spoiler=Enhancements] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 43(soullessness) [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 54(camouflage) [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 36(soullessness) [/spoiler] [spoiler=Follow] Astarte: 57(observation) + 50(d100) = 107 Plumeir: 61 + 61 = 122 Taylar: 47 + 81 = 128[/spoiler] The party has no difficulty in following the drunken Evipaun, but the mystically enhancing night vision is required to make it possible. Even with the unobscured moonlight, there is a haziness to linear vision, and moon shadows are less than definitive. The kidnappers show no awareness of their environment. They head directly toward another large tent and stumble inside. This leads the party inside the community sleeping tent, the equivalent to an inn back in The Kingdom of West Cove. The space under the extremely large canopy is furnished almost identically to the tavern tent. There are plenty of unoccupied rugs and pillows to allow the party to settle with a good view of the Evipaun. The inside of the tent is very partially illuminated with what appears to be covered oil lamps. [spoiler=Character Data] Taylar: full wellness tunic: 60 - 3 - 3 = 54 Astarte: full wellness vest: 29 Plumeir: full wellness tunic: 48 [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner 4 missing children from Mining 3 missing from Vineyard Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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