Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Door to Nowhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kwargrow" data-source="post: 9089801" data-attributes="member: 6855382"><p>Taylar takes a good look around to see if anyone has noticed them and if there any guards or other visitors in the sleeping tent.</p><p>Taylar motions his companions to come close and whispers in Maldrog,<span style="color: rgb(243, 121, 52)"> "If it were just us against the Evipaun I would fall on them now with our weapons and leave one alive to tell us where the children are. Our problem is the Pelimonra. However we act, we must do so in a way that does not call down suspicion or violence on us. I think we cannot manipulate waylines or our hosts will sense it. I would like to cause an incident with those oil lamps and burn those Evipaun villains where they lie. Here is my plan, we lay down and act like any other sleepers for an hour or so, then when we are sure not to be spotted or suspected, we spill some oil on those drunkards and light them up. We should act to help save any others, including at least one of the Evipaun, but make sure they are burned so that they will need medical care but can still answer our questions. Then we can interrogate them later when they are vulnerable. What are your thoughts?"</span></p><p>[SPOILER="Rolls"]58[/SPOILER]</p></blockquote><p></p>
[QUOTE="Kwargrow, post: 9089801, member: 6855382"] Taylar takes a good look around to see if anyone has noticed them and if there any guards or other visitors in the sleeping tent. Taylar motions his companions to come close and whispers in Maldrog,[COLOR=rgb(243, 121, 52)] "If it were just us against the Evipaun I would fall on them now with our weapons and leave one alive to tell us where the children are. Our problem is the Pelimonra. However we act, we must do so in a way that does not call down suspicion or violence on us. I think we cannot manipulate waylines or our hosts will sense it. I would like to cause an incident with those oil lamps and burn those Evipaun villains where they lie. Here is my plan, we lay down and act like any other sleepers for an hour or so, then when we are sure not to be spotted or suspected, we spill some oil on those drunkards and light them up. We should act to help save any others, including at least one of the Evipaun, but make sure they are burned so that they will need medical care but can still answer our questions. Then we can interrogate them later when they are vulnerable. What are your thoughts?"[/COLOR] [SPOILER="Rolls"]58[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Door to Nowhere
Top