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<blockquote data-quote="MacConnell" data-source="post: 9126059" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 52</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 44(soullessness), 47(strength)</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 54(camouflage), 54(athleticism)</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 39(soullessness), 44(strength) [/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 82(bending) + 47(heat) + 50(d100) = 179 (range = 31 strides)</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 108 + 65(corrosion) + 75 = 248 (range = 41 strides)</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 66 + 43(shove) + 74 = 180 (range = 28 strides)</p><p></p><p>Evipaun: 120(conditioning) + 85(d100) = 205 + 30(insulate) = 235 [/spoiler]</p><p>Both Taylar and Astarte can generate a pulse of air that could throw an adult several strides, but this great amount of force is instantaneous. It is a simple and instinctive matter to cause the air to move with less force over a greater amount of time, and Taylar finds that he is able to produce quite a dust cloud that lasts for several minutes, even with his lesser skill in Bending. His range, however, is not so great, but it is determined to be worth the risk of having to get closer.</p><p></p><p>Though all party members are aware of the others’ intentions, there is nothing to be seen from what Plumeir and Astarte do. Each person simply counts out a few seconds before causing his own manipulation. Plumeir can act from the farthest away and continues his approach toward the enemy from the party’s left. Taylar moves straight up behind them, while Astarte takes the right flank.</p><p></p><p>Whether this particularly large, natural spire contains a gateway similar to the one previously discovered is not yet known, but it is a certainty that the Evipaun are moving directly toward the outcropping. These six kidnappers are dressed in simple clothing and very little of it, although the leather material of the mantle and bracers may be of a better quality. It is not yet possible to tell. Each man is equipped with a pair of tomahawks, and many people refer to these people by the name of that weapon. All of the men are heavily muscled, similar to Taylar, but not quite as large. The rising dust cloud then obscures all view of them.</p><p></p><p>Unlike when Taylar tested making the cloud, this one seems to be dissipating much more quickly, as in seconds instead of minutes, as if the air is less willing to be disturbed, but it is not. The difference must have something to do with the kidnappers, even though they are not Benders. There seems to be a bubble around each Evipau, as the dust immediately settles when it gets close to one. It cannot be known if any of the enemy is currently hurt, but their shadowy figures can be seen moving away from the center of the dust cloud. Those images continually become clearer to see. Whether by luck or planned strategy, a pair of Evipaun is moving toward each of the Investigators.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: full wellness</p><p>vest: 29</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>4 missing children from Mining</p><p>3 missing from Vineyard</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9126059, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 52 [spoiler=Mystical Assault] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 44(soullessness), 47(strength) [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 54(camouflage), 54(athleticism) [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 39(soullessness), 44(strength) [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 82(bending) + 47(heat) + 50(d100) = 179 (range = 31 strides) [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 108 + 65(corrosion) + 75 = 248 (range = 41 strides) [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 66 + 43(shove) + 74 = 180 (range = 28 strides) Evipaun: 120(conditioning) + 85(d100) = 205 + 30(insulate) = 235 [/spoiler] Both Taylar and Astarte can generate a pulse of air that could throw an adult several strides, but this great amount of force is instantaneous. It is a simple and instinctive matter to cause the air to move with less force over a greater amount of time, and Taylar finds that he is able to produce quite a dust cloud that lasts for several minutes, even with his lesser skill in Bending. His range, however, is not so great, but it is determined to be worth the risk of having to get closer. Though all party members are aware of the others’ intentions, there is nothing to be seen from what Plumeir and Astarte do. Each person simply counts out a few seconds before causing his own manipulation. Plumeir can act from the farthest away and continues his approach toward the enemy from the party’s left. Taylar moves straight up behind them, while Astarte takes the right flank. Whether this particularly large, natural spire contains a gateway similar to the one previously discovered is not yet known, but it is a certainty that the Evipaun are moving directly toward the outcropping. These six kidnappers are dressed in simple clothing and very little of it, although the leather material of the mantle and bracers may be of a better quality. It is not yet possible to tell. Each man is equipped with a pair of tomahawks, and many people refer to these people by the name of that weapon. All of the men are heavily muscled, similar to Taylar, but not quite as large. The rising dust cloud then obscures all view of them. Unlike when Taylar tested making the cloud, this one seems to be dissipating much more quickly, as in seconds instead of minutes, as if the air is less willing to be disturbed, but it is not. The difference must have something to do with the kidnappers, even though they are not Benders. There seems to be a bubble around each Evipau, as the dust immediately settles when it gets close to one. It cannot be known if any of the enemy is currently hurt, but their shadowy figures can be seen moving away from the center of the dust cloud. Those images continually become clearer to see. Whether by luck or planned strategy, a pair of Evipaun is moving toward each of the Investigators. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: full wellness vest: 29 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner 4 missing children from Mining 3 missing from Vineyard Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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