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<blockquote data-quote="MacConnell" data-source="post: 9140548" data-attributes="member: 6855223"><p><strong>Season</strong>: Drenching. <strong>Day</strong>: 52</p><p>[spoiler=Bending]</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 82(bending) + 44(siphon) + 50(d100) = 176</p><p></p><p>Evipau: 0(conditioning) + 30(bolster) + 70(resilience) + 64(d100) = 164</p><p>176 - 164 = 12% * 6 = 1 x 7 = 7</p><p></p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 110 + 61(recover) + 74 = 245</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 66 + 43 + 85 = 194</p><p>60 days / (245 + 194) = 3 hours, 17 minutes[/spoiler]</p><p>[spoiler=Negotiate]</p><p>Astarte: 65(coerce) + 50(d100) = 115</p><p>Plumeir: 83 + 54(allure) + 74 = 211</p><p>Taylar: 72 + 85 = 157[/spoiler]</p><p>[spoiler=Search]</p><p>Astarte: 65(observation) + 50(d100) = 115</p><p>Plumeir: 61 + 74 = 135</p><p>Taylar: 48 + 85 = 133[/spoiler]</p><p>Taylar quickly ends the two Evipaun that he put down, before the words from Plumeir can register. It is of little consequence: there are three more still breathing. In a matter of five seconds, the same time necessary for Taylar to have generated the dust cloud, he causes it to cease, the dust slowly settling to the ground. Once it does, the spire suspected of having been the destination of the Evipaun is once again visible in the near distance.</p><p></p><p>When Taylar reaches the other two to further engage in conversation and help Astarte, she has drained the kidnapper laying across her legs of all remaining life, allowing her to stand. At the simple touch from him and Plumeir, the remaining damage to the body of Astarte will repair itself in just over three hours, an amazing act compared to the 110 days her body would have taken without the mysticism.</p><p></p><p>Though Plumeir is the most convincing speaker of the group, he readily agrees to the greater benevolence suggested by Taylar to quickly end the remaining Evipaun once any attempt to speak with them is concluded. Coincidentally, the one remaining Evipau near to the three can speak some Maldrog, if very crudely. He responds. “<span style="color: rgb(147, 101, 184)">Wir verkaufen Kinde en Yenisha. Mann in ganz Rot in Östliche Oase. Das Danach weiß ich nich. wir haben bezahlt. wir verlassen</span>,” which is to say, “<span style="color: rgb(147, 101, 184)">We sell children to Yenisha. Man in all red in Eastern Oasis. I do not know the after. We paid. We leave</span>.”</p><p></p><p>The man is not particularly afraid nor does he possess any kindness. He knows his life is forfeit and he spits some curse in Evipaun as he expects what is coming. One of the other spoke some Markidian but the information is the same and seems to be completely truthful in its entirety. The Evipaun always leave the valley before the children are moved elsewhere. With this admission, it becomes evident to the Investigators that they may very well still be held back in the valley. The previous short time there did not put the party in contact with anyone dressed all in red.</p><p></p><p>The six Evipaun are well-equipped. As indicative of their malice, each has some souvenir from the children that were taken. Each also carries typical travel supplies of water and dried food. It is noted that all six are dressed identically but with some variance in decoration. The dyed markings on their skin seem to be personal, though there are a few symbols in common among all. If these have any significance or meaning, it is not known. Since their gear was not damaged during the conflict, there are six pairs of standard leather arm guards and six pairs of boots. Each is also adorned with a mantle of the same material. Good leather has commercial value. Each is equipped with a pair of quality tomahawks that are manufactured of a dark, iridescently black metal. The handles of each tomahawk are uniquely decorated to suit each individual.</p><p></p><p>All six are also adorned with a rudimentary looking, leather thong necklace containing pairs of teeth or fangs. Two appear to be boar tusks, two, wolf canines, and two spider fangs. All six also have a skull fetish that looks to have been fashioned from something avian; but if birds, they are of larger varieties. A total of six stones and six metal ingots are recovered, none of which is recognized. Lastly, each was carrying a carving knife made from the same dark metal and one had a blowgun with 8 feathered darts made of a golden tinted metal.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 - 3 = 54 - 3 = 51</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: Body: 10 - 1 - 6 = 3 - 2 = 1 - 2 = -1, incapacitated.</p><p>vest: 29 - 2 - 2 = 25 - 2 = 23 - 2 = 21</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: full wellness</p><p>tunic: 48 [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>4 missing children from Mining</p><p>3 missing from Vineyard</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9140548, member: 6855223"] [B]Season[/B]: Drenching. [B]Day[/B]: 52 [spoiler=Bending] [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 82(bending) + 44(siphon) + 50(d100) = 176 Evipau: 0(conditioning) + 30(bolster) + 70(resilience) + 64(d100) = 164 176 - 164 = 12% * 6 = 1 x 7 = 7 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 110 + 61(recover) + 74 = 245 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 66 + 43 + 85 = 194 60 days / (245 + 194) = 3 hours, 17 minutes[/spoiler] [spoiler=Negotiate] Astarte: 65(coerce) + 50(d100) = 115 Plumeir: 83 + 54(allure) + 74 = 211 Taylar: 72 + 85 = 157[/spoiler] [spoiler=Search] Astarte: 65(observation) + 50(d100) = 115 Plumeir: 61 + 74 = 135 Taylar: 48 + 85 = 133[/spoiler] Taylar quickly ends the two Evipaun that he put down, before the words from Plumeir can register. It is of little consequence: there are three more still breathing. In a matter of five seconds, the same time necessary for Taylar to have generated the dust cloud, he causes it to cease, the dust slowly settling to the ground. Once it does, the spire suspected of having been the destination of the Evipaun is once again visible in the near distance. When Taylar reaches the other two to further engage in conversation and help Astarte, she has drained the kidnapper laying across her legs of all remaining life, allowing her to stand. At the simple touch from him and Plumeir, the remaining damage to the body of Astarte will repair itself in just over three hours, an amazing act compared to the 110 days her body would have taken without the mysticism. Though Plumeir is the most convincing speaker of the group, he readily agrees to the greater benevolence suggested by Taylar to quickly end the remaining Evipaun once any attempt to speak with them is concluded. Coincidentally, the one remaining Evipau near to the three can speak some Maldrog, if very crudely. He responds. “[COLOR=rgb(147, 101, 184)]Wir verkaufen Kinde en Yenisha. Mann in ganz Rot in Östliche Oase. Das Danach weiß ich nich. wir haben bezahlt. wir verlassen[/COLOR],” which is to say, “[COLOR=rgb(147, 101, 184)]We sell children to Yenisha. Man in all red in Eastern Oasis. I do not know the after. We paid. We leave[/COLOR].” The man is not particularly afraid nor does he possess any kindness. He knows his life is forfeit and he spits some curse in Evipaun as he expects what is coming. One of the other spoke some Markidian but the information is the same and seems to be completely truthful in its entirety. The Evipaun always leave the valley before the children are moved elsewhere. With this admission, it becomes evident to the Investigators that they may very well still be held back in the valley. The previous short time there did not put the party in contact with anyone dressed all in red. The six Evipaun are well-equipped. As indicative of their malice, each has some souvenir from the children that were taken. Each also carries typical travel supplies of water and dried food. It is noted that all six are dressed identically but with some variance in decoration. The dyed markings on their skin seem to be personal, though there are a few symbols in common among all. If these have any significance or meaning, it is not known. Since their gear was not damaged during the conflict, there are six pairs of standard leather arm guards and six pairs of boots. Each is also adorned with a mantle of the same material. Good leather has commercial value. Each is equipped with a pair of quality tomahawks that are manufactured of a dark, iridescently black metal. The handles of each tomahawk are uniquely decorated to suit each individual. All six are also adorned with a rudimentary looking, leather thong necklace containing pairs of teeth or fangs. Two appear to be boar tusks, two, wolf canines, and two spider fangs. All six also have a skull fetish that looks to have been fashioned from something avian; but if birds, they are of larger varieties. A total of six stones and six metal ingots are recovered, none of which is recognized. Lastly, each was carrying a carving knife made from the same dark metal and one had a blowgun with 8 feathered darts made of a golden tinted metal. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness tunic: 60 - 3 - 3 = 54 - 3 = 51 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: Body: 10 - 1 - 6 = 3 - 2 = 1 - 2 = -1, incapacitated. vest: 29 - 2 - 2 = 25 - 2 = 23 - 2 = 21 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: full wellness tunic: 48 [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner 4 missing children from Mining 3 missing from Vineyard Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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