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<blockquote data-quote="MacConnell" data-source="post: 9204916" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497: <strong>Season</strong>: Stasis. <strong>Day</strong>: 3</p><p>[spoiler=Wariness]</p><p>Astarte: 61(observe) + 49(hearing) + 58(d100) = 168</p><p>Leutheo: 55 + 84(tuning) + 87 = 216</p><p>Plumeir: 61 + 64(smell) + 87 = 212</p><p>Taylar: 48 + 44(hearing) + 87 = 179 [/spoiler][gm]NOTE: Inventory has been adjusted to reflect commercial activity.[/gm]</p><p>During the season in which Plumeir is training a replacement, everyone is able to replace their badly damaged garments. The larger forge, which is located at the mining operation, is able to melt down the nethrin tomahawks and pour them into forms to the desired specifications of Taylar. Even though his skill is rather minor, Taylar takes some pride in scoring some designs into the metal heads while they are still pliable. Unfortunately for Astarte, while better arrows and a better sword can be made, better materials are not on hand to make the task possible. The ore would need to be provided.[ooc]Nethrin Bludgeons: cost 200: hinder 500: damage 12[/ooc]</p><p>As Plumeir mentioned, there are several items of interest that the party has in its possession that have yet to be identified as to their usefulness. It is highly likely that Leutheo, due to his particular path of mysticism, can come to an understanding of these items, even though Plumeir could not.</p><p></p><p>On to the business at hand, with peaceableness returning to the Kingdom of West Cove due to the elimination of its former corruption, regular trade has resumed between Boga City and Outpost, and travelers and civilized nomadic clans are once again visiting the smaller communities. With this influx of people comes information, gossip, and rumors. The truth of the matter is that there was once only one species of people, called the Yahdram, but they were fractured into three new species because of the Sundering, which was really the only response of the gods to the War of Heaven. The land was also broken up and changed during that Sundering.</p><p></p><p>Many abandoned structures of the Yahdram still stand, some only in ruins, some repairable, like the site of Boga City. The rumors, gossip, and legends are all centered around lost Yahdram treasures. No definitive proof of treasure has ever been publicly presented, but it has not kept explorers from looking.</p><p></p><p>As Taylar tries to remember and verbalize some of his previous travel from some 15 Cycles back, Vittero lends some of his own memory to the tale. Ironically, Taylar realizes that when the Outliers had been transported back to the Western Region from somewhere in the Dragon’s Spine, they had arrived at an area across the river and determined their way back to Outpost. This location happens to be exactly the direction from the Mining Operation, where the kidnappers had gone with their captures. The Investigators had chosen to track the arrival path rather than the departure one.</p><p></p><p>Realizing the coincidence was no coincidence, the four return to the mines then cross the river and continue west. In a day more of walking, the crew comes upon a rocky cairn, smaller but similar in geologic formation to the other two which held portalways. To the best of Taylar’s recollection, he has been here before, but the Outliers, at that time, had originally gone the wrong direction, confusing its nearness to civilization. Since nothing of a hazard has yet been encountered, this outcropping, like the other two, contains a constructed path of stairs topped by a doorframe, carved into the face of the rock. Having used these several times, now, a few of the symbols are recognized from the other locations. It is deduced that the symbols represent locations and that the local symbol plus a destination symbol must be used. As this had been used by the former kidnappers, the symbol for what should be the desert is stained from use.</p><p>[spoiler=Character Data]</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 - 3 = 54 - 3 = 51</p><p>Astarte: full wellness</p><p>vest: 30</p><p>Plumeir: full wellness</p><p>tunic: 60</p><p>Leutheo: full wellness</p><p>tunic: 60 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3227 marks value</p><p></p><p>fang or tooth necklaces: 6: ??</p><p>skull fetishes: 6: ??</p><p>curious stones: 6: ??</p><p>metal ingots: 6: ?? [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9204916, member: 6855223"] [B]Cycle[/B]: 497: [B]Season[/B]: Stasis. [B]Day[/B]: 3 [spoiler=Wariness] Astarte: 61(observe) + 49(hearing) + 58(d100) = 168 Leutheo: 55 + 84(tuning) + 87 = 216 Plumeir: 61 + 64(smell) + 87 = 212 Taylar: 48 + 44(hearing) + 87 = 179 [/spoiler][gm]NOTE: Inventory has been adjusted to reflect commercial activity.[/gm] During the season in which Plumeir is training a replacement, everyone is able to replace their badly damaged garments. The larger forge, which is located at the mining operation, is able to melt down the nethrin tomahawks and pour them into forms to the desired specifications of Taylar. Even though his skill is rather minor, Taylar takes some pride in scoring some designs into the metal heads while they are still pliable. Unfortunately for Astarte, while better arrows and a better sword can be made, better materials are not on hand to make the task possible. The ore would need to be provided.[ooc]Nethrin Bludgeons: cost 200: hinder 500: damage 12[/ooc] As Plumeir mentioned, there are several items of interest that the party has in its possession that have yet to be identified as to their usefulness. It is highly likely that Leutheo, due to his particular path of mysticism, can come to an understanding of these items, even though Plumeir could not. On to the business at hand, with peaceableness returning to the Kingdom of West Cove due to the elimination of its former corruption, regular trade has resumed between Boga City and Outpost, and travelers and civilized nomadic clans are once again visiting the smaller communities. With this influx of people comes information, gossip, and rumors. The truth of the matter is that there was once only one species of people, called the Yahdram, but they were fractured into three new species because of the Sundering, which was really the only response of the gods to the War of Heaven. The land was also broken up and changed during that Sundering. Many abandoned structures of the Yahdram still stand, some only in ruins, some repairable, like the site of Boga City. The rumors, gossip, and legends are all centered around lost Yahdram treasures. No definitive proof of treasure has ever been publicly presented, but it has not kept explorers from looking. As Taylar tries to remember and verbalize some of his previous travel from some 15 Cycles back, Vittero lends some of his own memory to the tale. Ironically, Taylar realizes that when the Outliers had been transported back to the Western Region from somewhere in the Dragon’s Spine, they had arrived at an area across the river and determined their way back to Outpost. This location happens to be exactly the direction from the Mining Operation, where the kidnappers had gone with their captures. The Investigators had chosen to track the arrival path rather than the departure one. Realizing the coincidence was no coincidence, the four return to the mines then cross the river and continue west. In a day more of walking, the crew comes upon a rocky cairn, smaller but similar in geologic formation to the other two which held portalways. To the best of Taylar’s recollection, he has been here before, but the Outliers, at that time, had originally gone the wrong direction, confusing its nearness to civilization. Since nothing of a hazard has yet been encountered, this outcropping, like the other two, contains a constructed path of stairs topped by a doorframe, carved into the face of the rock. Having used these several times, now, a few of the symbols are recognized from the other locations. It is deduced that the symbols represent locations and that the local symbol plus a destination symbol must be used. As this had been used by the former kidnappers, the symbol for what should be the desert is stained from use. [spoiler=Character Data] Taylar: full wellness tunic: 60 - 3 - 3 = 54 - 3 = 51 Astarte: full wellness vest: 30 Plumeir: full wellness tunic: 60 Leutheo: full wellness tunic: 60 [/spoiler] [spoiler=Collections] various coins: 3227 marks value fang or tooth necklaces: 6: ?? skull fetishes: 6: ?? curious stones: 6: ?? metal ingots: 6: ?? [/spoiler] [spoiler=Discoveries] Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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