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<blockquote data-quote="MacConnell" data-source="post: 9215025" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497: <strong>Season</strong>: Stasis. <strong>Day</strong>: 4</p><p>[spoiler=Wariness]</p><p>Astarte: 61(observe) + 49(hearing) + 50(d100) = 160</p><p>Leutheo: 55 + 84(tuning) + 74 = 213</p><p>Plumeir: 61 + 64(smell) + 67 = 192</p><p>Taylar: 48 + 44(hearing) + 75 = 167 [/spoiler]</p><p>[spoiler=Alchemy]</p><p>Plumeir: 70(alchemy) + 41(analysis) + 67(d100) = 178</p><p>Leutheo: 48 + 100(empathy) + 74 = 222[/spoiler]</p><p>Analyzing the symbols on the doorframe, first, Leutheo confirms that two symbols are needed to activate the traveling device, one for the current location and one for the destination. The blood of a Bender or someone mystically enhanced is necessary to trigger the standing node. A more powerful Bender should be able to travel without having to spill his own blood. Recognizing the previously used symbols, a link is established between this and the other cairn near the Rheini encampment; and before anyone can object, Plumeir passes through and returns in a matter of a few seconds. With the confidence of the first test, he and Leutheo travel to the spire in the Ka’ard’taerm and back. Though it will take some time to learn more of the symbols, everyone is confident that they have learned one of the secrets of Yahdram travelways.</p><p></p><p>After this, the party decides to make camp at the base of the cairn so that Leutheo can take the time needed to analyze the unknown collected items. Each item can take hours and the day is necessary. Leutheo sits in a comfortable position. Since the others can do nothing but wait, each takes a different location to keep an eye and an ear out for any potential danger. Taylar is about 20 strides straight away to the north, Astarte is about 20 strides to the northwest, and Plumeir about 20 strides to the northeast.</p><p></p><p>Leutheo is able to determine the mystical proclivity of every item that the others had not. Two of the pairs of fangs came from a larger variety of boar, probably a razorback. Two of the pairs came from larger wolves, one pair from a very nasty variety of wolverine, called a Ravisher, and the last from a spider. These items could be used by anyone in the party. The razorback tusks would augment overall wellness (Health +4) and the impetus for resilience and vitality (Confluence +4). The wolf teeth would augment physical strength (Strength +4) and the impetus for resilience and vitality (Confluence +4). The ravisher teeth would augment mental fortitude (Will +4) and the inexplicable reason for autonomous life (Adhesion +4). The spider fangs would augment physical mobility (Motility +4) and the impetus for the physical function and intellectual cognizance (Cohesion +4).</p><p></p><p>Five of the six skulls belong to various rare birds, the other a rare viper. These items could not be used by Plumeir and could only effectively be used by Taylar. There were two Gobblerouse skulls, one Dreamweaver, one Velociraptor, one White Magpie, and one Cockatrice. Only the Dreamweaver skull offered a different proclivity from the teeth. It would augment personal interaction (Persona +4) and the impetus for physical function and intellectual cognizance (Cohesion +4).</p><p></p><p>Each stone was of a different mineral, and anyone in the party can make use of them, except for two. Those two can only be used by Plumeir. The bright, red, translucent one with streaks of semi-translucent yellow running through it, called Burnstone, would augment overall wellness (Health +4) and the impetus for resilience and vitality (Confluence +4). The semi-transparent, yellow and orange one, called Brightstone, would augment personal interaction (Persona +4) and the impetus for physical function and intellectual cognizance (Cohesion +4). It could also be sacrificed to enhance personal influence (Compulsion or Enthrall x5). The translucent, dark-green stone with streaks of lighter green and brown running through it, called Serpentine, would augment physical mobility (Motility +4) and the impetus for physical function and intellectual cognizance (Cohesion +4). The translucent, iridescent one, called Opal, and the very similar Pearl, would augment mental fortitude (Will +4) and the inexplicable reason for autonomous life (Adhesion +4). These two, only usable by Plumeir, could also be sacrificed to enhance resistance to heat (Insulate x5). The dark blue, semi-transparent stone with flecks of orange running through it, called Nebulastone, would augment physical mobility (Motility +4) and the impetus for physical function and intellectual cognizance (Cohesion +4).</p><p></p><p>Of the metals, which can only be used by Leutheo, there are two brownish, iridescent ingots of Molybdenum which can be sacrificed to enhance personal influence or generate electricity (Compulsion or Electrocute x4). There are two shiny, reddish-orange ingots of copper which can be sacrificed in the same manner as the molybdenum but to greater effect. (Compulsion or Electrocute x5), and there are two bright, shiny ingots of Silver that have the same use and effectiveness as the copper (Compulsion or Electrocute x5).</p><p>[spoiler=Character Data]</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 - 3 = 54 - 3 = 51</p><p>Astarte: full wellness</p><p>vest: 30</p><p>Plumeir: full wellness</p><p>tunic: 60</p><p>Leutheo: full wellness</p><p>tunic: 60 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3227 marks value</p><p></p><p>boar tusks: 2 pair: {Health & Confluence +4}</p><p>cockatrice skull: 1: {Motility & Cohesion +4}</p><p>dreamweaver skull: 1: {Persona & Cohesion +4}</p><p>gobblerouse skull: 2: {Health & Confluence +4}</p><p>ravisher canines: 1 pair: {Will & Adhesion +4}</p><p>spider fangs: 1 pair: {Motility & Cohesion +4}</p><p>velociraptor skull: 1: {Strength & Confluence +4}</p><p>white magpie skull: 1: {Will & Adhesion +4}</p><p>wolf canines: 2 pair: {Strength & Confluence +4}</p><p></p><p>brightstone: 1: {Persona & Cohesion +4}: (Compulsion or Enthrall x5): 100 marks</p><p>burnstone: 1: {Health & Confluence +4}: 100 marks</p><p>nebulastone: 1: {Motility & Cohesion +4}: 100 marks</p><p>opal: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks</p><p>pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks</p><p>serpentine: 1: {Strength & Confluence +4}: 100 marks</p><p></p><p>copper: 2: (Compulsion or Electrocute x5): 20 marks each</p><p>molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each</p><p>silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Cairn Doorframe near mining operation</p><p>Cairn Doorframe near Rheini village</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9215025, member: 6855223"] [B]Cycle[/B]: 497: [B]Season[/B]: Stasis. [B]Day[/B]: 4 [spoiler=Wariness] Astarte: 61(observe) + 49(hearing) + 50(d100) = 160 Leutheo: 55 + 84(tuning) + 74 = 213 Plumeir: 61 + 64(smell) + 67 = 192 Taylar: 48 + 44(hearing) + 75 = 167 [/spoiler] [spoiler=Alchemy] Plumeir: 70(alchemy) + 41(analysis) + 67(d100) = 178 Leutheo: 48 + 100(empathy) + 74 = 222[/spoiler] Analyzing the symbols on the doorframe, first, Leutheo confirms that two symbols are needed to activate the traveling device, one for the current location and one for the destination. The blood of a Bender or someone mystically enhanced is necessary to trigger the standing node. A more powerful Bender should be able to travel without having to spill his own blood. Recognizing the previously used symbols, a link is established between this and the other cairn near the Rheini encampment; and before anyone can object, Plumeir passes through and returns in a matter of a few seconds. With the confidence of the first test, he and Leutheo travel to the spire in the Ka’ard’taerm and back. Though it will take some time to learn more of the symbols, everyone is confident that they have learned one of the secrets of Yahdram travelways. After this, the party decides to make camp at the base of the cairn so that Leutheo can take the time needed to analyze the unknown collected items. Each item can take hours and the day is necessary. Leutheo sits in a comfortable position. Since the others can do nothing but wait, each takes a different location to keep an eye and an ear out for any potential danger. Taylar is about 20 strides straight away to the north, Astarte is about 20 strides to the northwest, and Plumeir about 20 strides to the northeast. Leutheo is able to determine the mystical proclivity of every item that the others had not. Two of the pairs of fangs came from a larger variety of boar, probably a razorback. Two of the pairs came from larger wolves, one pair from a very nasty variety of wolverine, called a Ravisher, and the last from a spider. These items could be used by anyone in the party. The razorback tusks would augment overall wellness (Health +4) and the impetus for resilience and vitality (Confluence +4). The wolf teeth would augment physical strength (Strength +4) and the impetus for resilience and vitality (Confluence +4). The ravisher teeth would augment mental fortitude (Will +4) and the inexplicable reason for autonomous life (Adhesion +4). The spider fangs would augment physical mobility (Motility +4) and the impetus for the physical function and intellectual cognizance (Cohesion +4). Five of the six skulls belong to various rare birds, the other a rare viper. These items could not be used by Plumeir and could only effectively be used by Taylar. There were two Gobblerouse skulls, one Dreamweaver, one Velociraptor, one White Magpie, and one Cockatrice. Only the Dreamweaver skull offered a different proclivity from the teeth. It would augment personal interaction (Persona +4) and the impetus for physical function and intellectual cognizance (Cohesion +4). Each stone was of a different mineral, and anyone in the party can make use of them, except for two. Those two can only be used by Plumeir. The bright, red, translucent one with streaks of semi-translucent yellow running through it, called Burnstone, would augment overall wellness (Health +4) and the impetus for resilience and vitality (Confluence +4). The semi-transparent, yellow and orange one, called Brightstone, would augment personal interaction (Persona +4) and the impetus for physical function and intellectual cognizance (Cohesion +4). It could also be sacrificed to enhance personal influence (Compulsion or Enthrall x5). The translucent, dark-green stone with streaks of lighter green and brown running through it, called Serpentine, would augment physical mobility (Motility +4) and the impetus for physical function and intellectual cognizance (Cohesion +4). The translucent, iridescent one, called Opal, and the very similar Pearl, would augment mental fortitude (Will +4) and the inexplicable reason for autonomous life (Adhesion +4). These two, only usable by Plumeir, could also be sacrificed to enhance resistance to heat (Insulate x5). The dark blue, semi-transparent stone with flecks of orange running through it, called Nebulastone, would augment physical mobility (Motility +4) and the impetus for physical function and intellectual cognizance (Cohesion +4). Of the metals, which can only be used by Leutheo, there are two brownish, iridescent ingots of Molybdenum which can be sacrificed to enhance personal influence or generate electricity (Compulsion or Electrocute x4). There are two shiny, reddish-orange ingots of copper which can be sacrificed in the same manner as the molybdenum but to greater effect. (Compulsion or Electrocute x5), and there are two bright, shiny ingots of Silver that have the same use and effectiveness as the copper (Compulsion or Electrocute x5). [spoiler=Character Data] Taylar: full wellness tunic: 60 - 3 - 3 = 54 - 3 = 51 Astarte: full wellness vest: 30 Plumeir: full wellness tunic: 60 Leutheo: full wellness tunic: 60 [/spoiler] [spoiler=Collections] various coins: 3227 marks value boar tusks: 2 pair: {Health & Confluence +4} cockatrice skull: 1: {Motility & Cohesion +4} dreamweaver skull: 1: {Persona & Cohesion +4} gobblerouse skull: 2: {Health & Confluence +4} ravisher canines: 1 pair: {Will & Adhesion +4} spider fangs: 1 pair: {Motility & Cohesion +4} velociraptor skull: 1: {Strength & Confluence +4} white magpie skull: 1: {Will & Adhesion +4} wolf canines: 2 pair: {Strength & Confluence +4} brightstone: 1: {Persona & Cohesion +4}: (Compulsion or Enthrall x5): 100 marks burnstone: 1: {Health & Confluence +4}: 100 marks nebulastone: 1: {Motility & Cohesion +4}: 100 marks opal: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks serpentine: 1: {Strength & Confluence +4}: 100 marks copper: 2: (Compulsion or Electrocute x5): 20 marks each molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler] [spoiler=Discoveries] Cairn Doorframe near mining operation Cairn Doorframe near Rheini village Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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