Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Door to Nowhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 9233947" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 5</p><p>[spoiler=Enhancements]</p><p>Astarte:</p><p>Leutheo: 100(clairvoyance)</p><p>Plumeir: 77(camouflage)</p><p>Taylar: 46(motility)</p><p>Goblins: 40(athletics) [/spoiler]</p><p>[spoiler=Speed]</p><p>Astarte: 500 - 224 = 276</p><p>Leutheo: 500 - 230 = 270</p><p>Plumeir: 500 - 262 = 238</p><p>Taylar: 500 - 219 = 281</p><p>Goblins: 500 - 303 = 197[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Astarte: 36(aggression) + 54(accuracy) + 61(bolster) + 62(d100) = 213 dg 11</p><p>Leutheo: 33(finesse) + 48 + 100(tranquility) +</p><p>Taylar: 80(aggression) + 48 + 54(bolster) + 73 = 255</p><p>Goblins:</p><p></p><p>Astarte: 53(readiness) + 59(counter) + 34(analysis) +</p><p>Leutheo: 37 + 38(dodge) + 100(empathy) +</p><p>Plumeir: 46 + 60(counter) + 45(analysis) +</p><p>Taylar: 77(readiness) + 48 + 34 +</p><p>Goblins: 220(dodge) + 72(d100) = 292 [/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Plumeir: 46(launch) + 70(accuracy) + 64(clarity) + 72(d100) = 252</p><p>Goblins: 220 + 72(d100) = 292</p><p></p><p>Astarte: 59(avoidance) + 34(analysis) + 62(d100) = 154</p><p>292 - 154 = 138% * 7 = 10 - 2(shirt) = 8</p><p>Leutheo: 38 + 100(empathy) + 80 = 218</p><p>292 - 218 = 74% * 7 = 5 - 2(tunic) = 3</p><p>Plumeir: 60 + 45(analysis) + 72 = 177 + 77(camo) = 254</p><p>292 - 254 = 38% * 7 = 3 - 2(tunic) = 1</p><p>Taylar: 48 + 34 + 73 = 155 + 46(motility) = 201</p><p>292 - 201 = 91% * 7 = 6 - 6(tunic) = 0</p><p>Goblins: 120 + 72(d100) = 192</p><p>252 - 192 = 60% * 8 = 5[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Astarte: 85(bending) + 50(explode) + 62(d100) = 197 dg 9</p><p>Leutheo: 66 + 76(shock) + 80 = 222</p><p>Plumeir: 114 + 77(corrosion) + 60 = 251</p><p></p><p>Goblins: 100(conditioning) + 72(d100) = 172</p><p>251 - 172 = 79 - 40(buffer) = 39% * 12 = 5</p><p>222 - 172 = 50% * 12 = 6</p><p>197 - 172 = 25 - 40(insulate), ineffective</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>G1: Body: 10 - 5 - 5= 0, incapacitated. (plumeir)</p><p>G2: Body: 10 - 5 = 5, hurt. (leutheo)</p><p>[/spoiler]</p><p>Before any members of the party can complete their chosen actions, each of the Goblins launches one of their javelins before closing to melee. Taylar is spared because of his bearskin tunic. Plumeir barely takes a scratch because he is the hardest to see. Leutheo takes a minor cut, but Astarte is seriously hurt as the crude javelin stabs into her gut then falls loose.</p><p></p><p>Plumeir then continues to run in an arc to attempt to circle his opponent. He launches one of his knives as he manipulates chemical waylines. The knife flies true and sticks in the cannibal’s gut; combined with the additional corrosive damage, it is enough to incapacitate.</p><p></p><p>Leutheo realizes that his initial intention of affecting all of the Goblins must be changed because the area of effect would also hurt his friends. He must choose to assault just the one who closed with him. That cannibal convulses dramatically for about a second but does not go down. He is hurt.</p><p></p><p>Despite her injury, Astarte attempts to retaliate. She swings her sword but the cannibal dodges. Unfortunately, she is also unable to affect him with heat, either. Taylar attempts to respond to his opponent as well, but the incredibly agile Goblin dodges the assault. The irritating, psychotic cannibals make more yiping jackal noises as they continue to assault the party. They seem completely unconcerned with the loss of one of their members.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: full wellness</p><p>tunic: 60 - 3 = 57</p><p><span style="color: rgb(250, 197, 28)">Astarte</span>: 10 - 8 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>shirt: 50 - 1 = 49</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>tunic: 60 - 1 = 59</p><p><span style="color: rgb(41, 105, 176)">Leutheo</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>tunic: 60 - 1 = 59 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3127 marks value</p><p></p><p>boar tusks: 1 pair: {Health & Confluence +4}</p><p>cockatrice skull: 1: {Motility & Cohesion +4}</p><p>gobblerouse skull: 2: {Health & Confluence +4}</p><p>ravisher canines: 1 pair: {Will & Adhesion +4}</p><p>spider fangs: 1 pair: {Motility & Cohesion +4}</p><p>white magpie skull: 1: {Will & Adhesion +4}</p><p></p><p>firestone: 1: 50 marks</p><p>pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks</p><p></p><p>copper: 2: (Compulsion or Electrocute x5): 20 marks each</p><p>molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each</p><p>silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Cairn Doorframe near mining operation</p><p>Cairn Doorframe near Rheini village</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9233947, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 5 [spoiler=Enhancements] Astarte: Leutheo: 100(clairvoyance) Plumeir: 77(camouflage) Taylar: 46(motility) Goblins: 40(athletics) [/spoiler] [spoiler=Speed] Astarte: 500 - 224 = 276 Leutheo: 500 - 230 = 270 Plumeir: 500 - 262 = 238 Taylar: 500 - 219 = 281 Goblins: 500 - 303 = 197[/spoiler] [spoiler=Physical Assault] Astarte: 36(aggression) + 54(accuracy) + 61(bolster) + 62(d100) = 213 dg 11 Leutheo: 33(finesse) + 48 + 100(tranquility) + Taylar: 80(aggression) + 48 + 54(bolster) + 73 = 255 Goblins: Astarte: 53(readiness) + 59(counter) + 34(analysis) + Leutheo: 37 + 38(dodge) + 100(empathy) + Plumeir: 46 + 60(counter) + 45(analysis) + Taylar: 77(readiness) + 48 + 34 + Goblins: 220(dodge) + 72(d100) = 292 [/spoiler] [spoiler=Projectile Assault] Plumeir: 46(launch) + 70(accuracy) + 64(clarity) + 72(d100) = 252 Goblins: 220 + 72(d100) = 292 Astarte: 59(avoidance) + 34(analysis) + 62(d100) = 154 292 - 154 = 138% * 7 = 10 - 2(shirt) = 8 Leutheo: 38 + 100(empathy) + 80 = 218 292 - 218 = 74% * 7 = 5 - 2(tunic) = 3 Plumeir: 60 + 45(analysis) + 72 = 177 + 77(camo) = 254 292 - 254 = 38% * 7 = 3 - 2(tunic) = 1 Taylar: 48 + 34 + 73 = 155 + 46(motility) = 201 292 - 201 = 91% * 7 = 6 - 6(tunic) = 0 Goblins: 120 + 72(d100) = 192 252 - 192 = 60% * 8 = 5[/spoiler] [spoiler=Mystical Assault] Astarte: 85(bending) + 50(explode) + 62(d100) = 197 dg 9 Leutheo: 66 + 76(shock) + 80 = 222 Plumeir: 114 + 77(corrosion) + 60 = 251 Goblins: 100(conditioning) + 72(d100) = 172 251 - 172 = 79 - 40(buffer) = 39% * 12 = 5 222 - 172 = 50% * 12 = 6 197 - 172 = 25 - 40(insulate), ineffective [/spoiler] [spoiler=Combat Data] G1: Body: 10 - 5 - 5= 0, incapacitated. (plumeir) G2: Body: 10 - 5 = 5, hurt. (leutheo) [/spoiler] Before any members of the party can complete their chosen actions, each of the Goblins launches one of their javelins before closing to melee. Taylar is spared because of his bearskin tunic. Plumeir barely takes a scratch because he is the hardest to see. Leutheo takes a minor cut, but Astarte is seriously hurt as the crude javelin stabs into her gut then falls loose. Plumeir then continues to run in an arc to attempt to circle his opponent. He launches one of his knives as he manipulates chemical waylines. The knife flies true and sticks in the cannibal’s gut; combined with the additional corrosive damage, it is enough to incapacitate. Leutheo realizes that his initial intention of affecting all of the Goblins must be changed because the area of effect would also hurt his friends. He must choose to assault just the one who closed with him. That cannibal convulses dramatically for about a second but does not go down. He is hurt. Despite her injury, Astarte attempts to retaliate. She swings her sword but the cannibal dodges. Unfortunately, she is also unable to affect him with heat, either. Taylar attempts to respond to his opponent as well, but the incredibly agile Goblin dodges the assault. The irritating, psychotic cannibals make more yiping jackal noises as they continue to assault the party. They seem completely unconcerned with the loss of one of their members. [spoiler=Character Data] [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: full wellness tunic: 60 - 3 = 57 [COLOR=rgb(250, 197, 28)]Astarte[/COLOR]: 10 - 8 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. shirt: 50 - 1 = 49 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. tunic: 60 - 1 = 59 [COLOR=rgb(41, 105, 176)]Leutheo[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. tunic: 60 - 1 = 59 [/spoiler] [spoiler=Collections] various coins: 3127 marks value boar tusks: 1 pair: {Health & Confluence +4} cockatrice skull: 1: {Motility & Cohesion +4} gobblerouse skull: 2: {Health & Confluence +4} ravisher canines: 1 pair: {Will & Adhesion +4} spider fangs: 1 pair: {Motility & Cohesion +4} white magpie skull: 1: {Will & Adhesion +4} firestone: 1: 50 marks pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks copper: 2: (Compulsion or Electrocute x5): 20 marks each molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler] [spoiler=Discoveries] Cairn Doorframe near mining operation Cairn Doorframe near Rheini village Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Door to Nowhere
Top