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<blockquote data-quote="MacConnell" data-source="post: 9244349" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 5</p><p>[spoiler=Render Aid]</p><p><span style="color: rgb(41, 105, 176)">Leutheo</span>: 48(medicine) + 72(recover) + 76(d100) = 196</p><p>time: 90 days / (196 + 213) = 5 hours, 17 minutes</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 70 + 65(restore) + 78 = 213</p><p>time: 10 days / 213 = 1 hour, 8 minutes [/spoiler]</p><p>[spoiler=Active Search]</p><p><span style="color: rgb(41, 105, 176)">Leutheo</span>: 76</p><p><span style="color: rgb(65, 168, 95)">Plumeir</span>: 78, 66</p><p><span style="color: rgb(243, 121, 52)">Taylar</span>: 75 [/spoiler]</p><p>It takes only a few seconds for Astarte to completely recover, though she instantly becomes ravenously hungry and must start eating her trail food while she looks for something more. Even with an incapacitated or unconscious victim, like Plumeir, Leutheo lacks the necessary talent to siphon life from one of these cannibals and must, in turn, accelerate his own natural process. With some additional assistance from Plumeir, the natural recovery for Leutheo is reduced from 90 days to a little over 5 hours.</p><p></p><p>When searching the bodies, any food items that look like meat are discarded. In addition, each of the four Goblins is adorned with some type of skull fetish and crude necklaces holding different types of teeth. It is highly likely that these items harbor mystical potential whether the cannibals knew it or not.</p><p></p><p>Picking a symbol at random, the party finds itself in a mountainous area, standing upon a manufactured stone platform with a large circle of symbols at their feet. Everyone arrives facing into a mountain ravine. There is a stream cascading down from the heights through a series of falls. At higher elevations there are ornate, columned stone facades, like Taylar has seen before, which are recognized as Yahdram construction. Typical wildlife is noticed while scanning the cliffs, like goats, sheep, and soaring birds, but no people. Thinking of people, the definite sounds and voices associated with a civilized community can be heard coming through the trees behind the party, toward the lower elevation. The language cannot yet be identified, because the sounds are too faint or sporadic, but the voices of children can certainly be heard, which always indicates a friendly environment.</p><p>[spoiler=Character Data]</p><p>Astarte: full wellness</p><p>shirt: 49 - 1 = 48</p><p>Leutheo: full wellness</p><p>tunic: 59 - 1 = 58 - 1 = 57</p><p>Plumeir: full wellness</p><p>tunic: 60 - 1 = 59</p><p>Taylar: full wellness</p><p>tunic: 60 - 3 = 57 [/spoiler]</p><p>[spoiler=Collections]</p><p>various coins: 3127 marks value</p><p></p><p>boar tusks: 1 pair: {Health & Confluence +4}</p><p>cockatrice skull: 1: {Motility & Cohesion +4}</p><p>gobblerouse skull: 2: {Health & Confluence +4}</p><p>ravisher canines: 1 pair: {Will & Adhesion +4}</p><p>spider fangs: 1 pair: {Motility & Cohesion +4}</p><p>white magpie skull: 1: {Will & Adhesion +4}</p><p></p><p>firestone: 1: 50 marks</p><p>pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks</p><p></p><p>copper: 2: (Compulsion or Electrocute x5): 20 marks each</p><p>molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each</p><p>silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Cairn Doorframe near mining operation</p><p>Cairn Doorframe near Rheini village</p><p>Ferguine, Mining Commissioner</p><p>Francis, Priest of Dawn at Vineyard (Centrin)</p><p>cherry orchard, 1 day north of Vineyard</p><p>Rheini village: Grandfather of Maka: Pardal</p><p>Kol and party: Maldrog Explorers</p><p>Eastern Oasis in Ka’ard’taerm (Pelimonra village)</p><p>Portal Spire with two doorframes and odd symbol [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9244349, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 5 [spoiler=Render Aid] [COLOR=rgb(41, 105, 176)]Leutheo[/COLOR]: 48(medicine) + 72(recover) + 76(d100) = 196 time: 90 days / (196 + 213) = 5 hours, 17 minutes [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 70 + 65(restore) + 78 = 213 time: 10 days / 213 = 1 hour, 8 minutes [/spoiler] [spoiler=Active Search] [COLOR=rgb(41, 105, 176)]Leutheo[/COLOR]: 76 [COLOR=rgb(65, 168, 95)]Plumeir[/COLOR]: 78, 66 [COLOR=rgb(243, 121, 52)]Taylar[/COLOR]: 75 [/spoiler] It takes only a few seconds for Astarte to completely recover, though she instantly becomes ravenously hungry and must start eating her trail food while she looks for something more. Even with an incapacitated or unconscious victim, like Plumeir, Leutheo lacks the necessary talent to siphon life from one of these cannibals and must, in turn, accelerate his own natural process. With some additional assistance from Plumeir, the natural recovery for Leutheo is reduced from 90 days to a little over 5 hours. When searching the bodies, any food items that look like meat are discarded. In addition, each of the four Goblins is adorned with some type of skull fetish and crude necklaces holding different types of teeth. It is highly likely that these items harbor mystical potential whether the cannibals knew it or not. Picking a symbol at random, the party finds itself in a mountainous area, standing upon a manufactured stone platform with a large circle of symbols at their feet. Everyone arrives facing into a mountain ravine. There is a stream cascading down from the heights through a series of falls. At higher elevations there are ornate, columned stone facades, like Taylar has seen before, which are recognized as Yahdram construction. Typical wildlife is noticed while scanning the cliffs, like goats, sheep, and soaring birds, but no people. Thinking of people, the definite sounds and voices associated with a civilized community can be heard coming through the trees behind the party, toward the lower elevation. The language cannot yet be identified, because the sounds are too faint or sporadic, but the voices of children can certainly be heard, which always indicates a friendly environment. [spoiler=Character Data] Astarte: full wellness shirt: 49 - 1 = 48 Leutheo: full wellness tunic: 59 - 1 = 58 - 1 = 57 Plumeir: full wellness tunic: 60 - 1 = 59 Taylar: full wellness tunic: 60 - 3 = 57 [/spoiler] [spoiler=Collections] various coins: 3127 marks value boar tusks: 1 pair: {Health & Confluence +4} cockatrice skull: 1: {Motility & Cohesion +4} gobblerouse skull: 2: {Health & Confluence +4} ravisher canines: 1 pair: {Will & Adhesion +4} spider fangs: 1 pair: {Motility & Cohesion +4} white magpie skull: 1: {Will & Adhesion +4} firestone: 1: 50 marks pearl: 1: {Will & Adhesion +4}: (Frostbite or Insulate x5): 100 marks copper: 2: (Compulsion or Electrocute x5): 20 marks each molybdenum: 2: (Compulsion or Electrocute x4): 15 marks each silver: 2: (Compulsion or Electrocute x5): 20 marks each [/spoiler] [spoiler=Discoveries] Cairn Doorframe near mining operation Cairn Doorframe near Rheini village Ferguine, Mining Commissioner Francis, Priest of Dawn at Vineyard (Centrin) cherry orchard, 1 day north of Vineyard Rheini village: Grandfather of Maka: Pardal Kol and party: Maldrog Explorers Eastern Oasis in Ka’ard’taerm (Pelimonra village) Portal Spire with two doorframes and odd symbol [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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