The_Gunslinger658
First Post
Hi all;
Running this adventure for the lads and here is the first of my handcrafted NPC's for this awesome module. I made some changes to suite my own tastes as far as D&D type class's are concerned. I made Dorina an Anti-Paladine because, well I like Anti-Paladins. And it took me a week to make a Vampire/ Drow/ Anti-Paladin!<whew> Enjoy:
Dorina T'sarran Female Drow Vampire Anti-Paladin 14 of Kiaransalee CR16 Med Undead
HD 14d12 HP 142 Init +9 Speed 20ft AC 30 (Mithral Full Plate of Kiaransalee +1, Dex +5, Natural +6, Touch AC 15, Flat Footed AC25)
Base Attack: +14 Grapple: +19
Full Attack: +23/ +18/ +13 ( +4 Unholy Bastard Sword Damage: 2d4+9 (+2d6 vs good)
Full Attack: Slam +19 Melee ( 1d6+5 plus energy drain)
Ranged Attacks +21/+16/+11 (+2 Short bow of the Assassin Damage 1d8 +2)
Special Attacks:
Vampire Traits, Drow Traits, Smite good x2 per a day, Slaughter the weak, Detect Good, Death Knell(Sp)x3/Day DC 17 Will Save, Contagion(Sp)x2/Day DC 18 Fort Save, Turn or Rebuke Outsider x7/day, Domination DC 21 Will Save Energy Drain (Su) DC 21 Fort Save, Create Spawn (Su)
Special Qualities:
Damage Reduction(Su) 10/Silver and Magic, Dark Vision 60 Feet, Fast Healing(Ex) 5, Alternate Form(Su), Gaseous Form(Su), Resistance(Ex) to cold and electricity 10, Spider Climb(Ex), *Improved Turn Resistance(Ex) +6, Vampire Traits, Drow Traits, *Immune to Fear(Su), Divine Grace(Sp), SR: 24
AL: CE, Saves including Divine Grace modifiers(+4 Cha): Fort: +13 Ref: +8 Will: +8
Note: Vampires Have +8 racial bonus to: Bluff, Hide, Listen, Move Silently, Search, Sense Motive Spot checks.
Skills: Bluff +16(Cha) Climb+9(Str) Hide+17(Dex) Intimidate+16(Cha) Jump+12(Str)
Knowledge Religion+6(Int) Ride+17(Dex) Listen+15(Wis) Move Silently+14(Dex)
Search+12(Int) Sense Motive+17(Wis) Spot+13((Wis) Craft Poison+5.5(Int)
Feats: Trample, Mounted Archery, Cavalry Charger, Mounted Combat, spirited charge
Vampire Attacks: Domination DC 21 Will Save Energy Drain (Su) DC 21 Fort Save
Anti-Paladin Spells Prepared (see Dragon Magazine 312): Caster level: 7 Save: DC Base 15
1st level: Bane, Prot. From Good 2nd level: Bull’s Strength 3rd level: Heal Mount
Anti-Paladin Spell List:
1st Level: Bane, Cause Fear, Curse Water, Death Watch, Doom, Inflict light wounds, Magic weapon, Profane Weapon (Dragon 312), Protection from good, Protection from law, Ray of enfeeblement, read magic, Summon Monster 1
2nd Level: Bull’s Strength, darkness, desecrate, shatter, summon monster 2, undetectable alignment
3rd Level: Bestow Curse, Blindness/ Deafness, Deeper Darkness, Greater Magic Weapon, Heal Mount, inflict moderate wounds, magic circle against good, magic circle against law, summon monster 3
4th level: Death ward, dispel good, dispel law, fear, inflict serious wounds, poison, unholy sword (Dragon 312)
Anti-Paladin Abilities: (See Dragon 312)
Smite Good (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not Good, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.
Slaughter the Weak(Ex):
Beginning at 2nd level, an Anti-Paladin take perverse and horrendous glee when facing opponents in battle that are weaker then himself. The Anti-Paladin gains a +2 morale bonus to attack and damage rolls with melee weapons when she attacks ANY creature that has fewer Hit Dice then She does. Dying creatures who have less Hit Dice then the Anti-Paladin suffer a -2 penalty to save against Death Knell spells cast by the Anti-Paladin.
Aura of Evil: see detect evil spell.
Detect Good(Sp): at will,
Death Knell(Sp): As the spell.
Contagion(Sp): as the spell.
Equipment:
Mithral Full Plate of Kiaransalee +1: Kiaransalee the death goddess of vengeance and undead usually bestows great gifts to her loyal followers. This armor was created for Kiaransalee’s Paladins as a sign of high favor. The blood of an Astral Deva and the ashes of an Elven Cleric of Helm are mixed in with the Armor thus giving it the magical properties needed.
The wearer of this fine armor gains Improved resistance to turning +6 and Immunity to fear. Speed while wearing a suit of mithral full plate is 20 feet for Medium creatures, or 15 feet for Small. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +4, and an armor check penalty of –3. It is considered medium armor and weighs 25 pounds.
Unholy Avenger +4 Bastard Sword: This weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of good alignment. It bestows one negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells)
Short bow of Starmetal +2: The Composite Shortbow of Starmetal is a relic of bygone times, a time when god’s walked the lands of Fearun and crafted awesome items for their most loyal followers. After the fall, very few of these treasured items survived, those that did, are either lost or coveted by their owners. Starmetal Bows reshape the destiny of arrows fired from them, fating them to strike deadly blows upon their target. These weapons do +2 damage and add to the ranged to hit roll, any arrow notched into the Starmetal bow automatically becomes magical. These weapons also bestow upon their user the following feats when this weapon is used: Precise Shot, Point blank Shot Rapid Shot.
Potion of Cure Serious Wounds, Potion of Haste; 10 doses of Drow Poison,
Red Dawn ( Dorina T'sarran mount):
Adult Red Dragon: CR15 Huge Dragon (Fire); HD22d12+110 HP 253, Init +4 Spd:40 ft, Fly 150 ft. (poor)
AC 34, Touch 13, Flat Footed 34, BAB: +22, Grasp +4; Attack:+31 melee(2d6+11 Bite)
Full Attack: +31 Melee (2d6+11 Bite) Plus Full Attack +31 Melee (22d6+5 Claws) Plus Full Attack +31 melee (1d8+5 2 wing attacks) Plus Full Attack +31 Melee (2d6+16 tail slap)
SA: Breath Weapon 50ft 12d10 SV ref 25 ½ dmg.
Crush: 2d6+18 dmg DC 25 ref for ½ dmg.
Spells.
SQ:SR 23
Frightful presence sv DC 25 negates will, Shaken
Magic: Ring of prot.+5, wand of fireball 12 charges.
Running this adventure for the lads and here is the first of my handcrafted NPC's for this awesome module. I made some changes to suite my own tastes as far as D&D type class's are concerned. I made Dorina an Anti-Paladine because, well I like Anti-Paladins. And it took me a week to make a Vampire/ Drow/ Anti-Paladin!<whew> Enjoy:
Dorina T'sarran Female Drow Vampire Anti-Paladin 14 of Kiaransalee CR16 Med Undead
HD 14d12 HP 142 Init +9 Speed 20ft AC 30 (Mithral Full Plate of Kiaransalee +1, Dex +5, Natural +6, Touch AC 15, Flat Footed AC25)
Base Attack: +14 Grapple: +19
Full Attack: +23/ +18/ +13 ( +4 Unholy Bastard Sword Damage: 2d4+9 (+2d6 vs good)
Full Attack: Slam +19 Melee ( 1d6+5 plus energy drain)
Ranged Attacks +21/+16/+11 (+2 Short bow of the Assassin Damage 1d8 +2)
Special Attacks:
Vampire Traits, Drow Traits, Smite good x2 per a day, Slaughter the weak, Detect Good, Death Knell(Sp)x3/Day DC 17 Will Save, Contagion(Sp)x2/Day DC 18 Fort Save, Turn or Rebuke Outsider x7/day, Domination DC 21 Will Save Energy Drain (Su) DC 21 Fort Save, Create Spawn (Su)
Special Qualities:
Damage Reduction(Su) 10/Silver and Magic, Dark Vision 60 Feet, Fast Healing(Ex) 5, Alternate Form(Su), Gaseous Form(Su), Resistance(Ex) to cold and electricity 10, Spider Climb(Ex), *Improved Turn Resistance(Ex) +6, Vampire Traits, Drow Traits, *Immune to Fear(Su), Divine Grace(Sp), SR: 24
AL: CE, Saves including Divine Grace modifiers(+4 Cha): Fort: +13 Ref: +8 Will: +8
Note: Vampires Have +8 racial bonus to: Bluff, Hide, Listen, Move Silently, Search, Sense Motive Spot checks.
Skills: Bluff +16(Cha) Climb+9(Str) Hide+17(Dex) Intimidate+16(Cha) Jump+12(Str)
Knowledge Religion+6(Int) Ride+17(Dex) Listen+15(Wis) Move Silently+14(Dex)
Search+12(Int) Sense Motive+17(Wis) Spot+13((Wis) Craft Poison+5.5(Int)
Feats: Trample, Mounted Archery, Cavalry Charger, Mounted Combat, spirited charge
Vampire Attacks: Domination DC 21 Will Save Energy Drain (Su) DC 21 Fort Save
Anti-Paladin Spells Prepared (see Dragon Magazine 312): Caster level: 7 Save: DC Base 15
1st level: Bane, Prot. From Good 2nd level: Bull’s Strength 3rd level: Heal Mount
Anti-Paladin Spell List:
1st Level: Bane, Cause Fear, Curse Water, Death Watch, Doom, Inflict light wounds, Magic weapon, Profane Weapon (Dragon 312), Protection from good, Protection from law, Ray of enfeeblement, read magic, Summon Monster 1
2nd Level: Bull’s Strength, darkness, desecrate, shatter, summon monster 2, undetectable alignment
3rd Level: Bestow Curse, Blindness/ Deafness, Deeper Darkness, Greater Magic Weapon, Heal Mount, inflict moderate wounds, magic circle against good, magic circle against law, summon monster 3
4th level: Death ward, dispel good, dispel law, fear, inflict serious wounds, poison, unholy sword (Dragon 312)
Anti-Paladin Abilities: (See Dragon 312)
Smite Good (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not Good, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.
Slaughter the Weak(Ex):
Beginning at 2nd level, an Anti-Paladin take perverse and horrendous glee when facing opponents in battle that are weaker then himself. The Anti-Paladin gains a +2 morale bonus to attack and damage rolls with melee weapons when she attacks ANY creature that has fewer Hit Dice then She does. Dying creatures who have less Hit Dice then the Anti-Paladin suffer a -2 penalty to save against Death Knell spells cast by the Anti-Paladin.
Aura of Evil: see detect evil spell.
Detect Good(Sp): at will,
Death Knell(Sp): As the spell.
Contagion(Sp): as the spell.
Equipment:
Mithral Full Plate of Kiaransalee +1: Kiaransalee the death goddess of vengeance and undead usually bestows great gifts to her loyal followers. This armor was created for Kiaransalee’s Paladins as a sign of high favor. The blood of an Astral Deva and the ashes of an Elven Cleric of Helm are mixed in with the Armor thus giving it the magical properties needed.
The wearer of this fine armor gains Improved resistance to turning +6 and Immunity to fear. Speed while wearing a suit of mithral full plate is 20 feet for Medium creatures, or 15 feet for Small. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +4, and an armor check penalty of –3. It is considered medium armor and weighs 25 pounds.
Unholy Avenger +4 Bastard Sword: This weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of good alignment. It bestows one negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells)
Short bow of Starmetal +2: The Composite Shortbow of Starmetal is a relic of bygone times, a time when god’s walked the lands of Fearun and crafted awesome items for their most loyal followers. After the fall, very few of these treasured items survived, those that did, are either lost or coveted by their owners. Starmetal Bows reshape the destiny of arrows fired from them, fating them to strike deadly blows upon their target. These weapons do +2 damage and add to the ranged to hit roll, any arrow notched into the Starmetal bow automatically becomes magical. These weapons also bestow upon their user the following feats when this weapon is used: Precise Shot, Point blank Shot Rapid Shot.
Potion of Cure Serious Wounds, Potion of Haste; 10 doses of Drow Poison,
Red Dawn ( Dorina T'sarran mount):
Adult Red Dragon: CR15 Huge Dragon (Fire); HD22d12+110 HP 253, Init +4 Spd:40 ft, Fly 150 ft. (poor)
AC 34, Touch 13, Flat Footed 34, BAB: +22, Grasp +4; Attack:+31 melee(2d6+11 Bite)
Full Attack: +31 Melee (2d6+11 Bite) Plus Full Attack +31 Melee (22d6+5 Claws) Plus Full Attack +31 melee (1d8+5 2 wing attacks) Plus Full Attack +31 Melee (2d6+16 tail slap)
SA: Breath Weapon 50ft 12d10 SV ref 25 ½ dmg.
Crush: 2d6+18 dmg DC 25 ref for ½ dmg.
Spells.
SQ:SR 23
Frightful presence sv DC 25 negates will, Shaken
Magic: Ring of prot.+5, wand of fireball 12 charges.
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