Hmmm interesting idea tho I'd be concerned that the sheer number of spells could lead to decision paralysis.I'm experimenting with the goal of increasing the way 5e encourages player creativity. In this particular instance, that's about creativity in spellcasting (I'm more holistically asking that question across a wide swath of the game, not just spellcasting – just for purposes of fruitful conversation, I drilled down to one instance under that umbrella).
Not a "problem" per se, but that's my big tent goal with many of my house rules.
I love games where there's less "let me look at my sheet for what I'll do" (what we could call convergent thinking) and more providing the fuel for unexpected combinations/ideas (divergent thinking). Trying to bring more of that into 5e.
To sum up my layman's understanding of the neuroscience & psychology, creativity is strongest when we are able to flip between convergent (memory, pragmatism, problem-solving) and divergent (out of the box, reframing the paradigm, unexpected) thinking.
For example, I have a house rule about "creative upcasting" – it's a fun house rule, but I noticed some players wouldn't use it, and still figuring out why exactly, but my limited observation was the players who didn't use it were the ones who struggled most with divergent thinking.
To compare the two house rules, it's the difference between "You can make any main course dish you want, modifying any of the recipes you know" (creative upcasting) versus "You can make any main course dish you want by combining two ingredients you have" (dual casting).
I think the latter is encouraging more convergent / divergent switching.
I have heard about people running "funnel" adventures and getting the same result that you are after so that could be worth looking into maybe?
In a funnel adventures (usually a one or two shot), players play a bunch of 0 level characters each. They have no skills or abilities and the funny thing people often discover is that having no skills encourages creativity. Players stop thinking "<looks at character sheet> oh I can only do these 4 things", and instead start to realise that they can do anything.
Once that mindset is achieved, they should be able to bring it over into 5e.